Difference between revisions of "User:Lordmatt/Lab Notes"

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==Darkness==
 
==Darkness==
* Difficulty: Impossible(?)
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* Difficulty: Hard but possible to become super easy.
{{User:Lordmatt/templates/noclue}}
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 +
This experiment is nearly impossible until you start to get Noise down towards 0. At that point it is a simple mini game.
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{{User:Lordmatt/templates/tip|As soon as you can, prestige this experiment and pile all your points into chance for more than one particle. You'll soon be doing big numbers.}}
  
 
==Universal==
 
==Universal==
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{{User:Lordmatt/templates/tip|Plant lots of the cheapest seeds and use autoreplant to get lots of the tree-thing resources for upgrades.}}
 
{{User:Lordmatt/templates/tip|Plant lots of the cheapest seeds and use autoreplant to get lots of the tree-thing resources for upgrades.}}
{{User:Lordmatt/templates/tip|Early on, a worker to dot he watering is also a good idea.}}
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{{User:Lordmatt/templates/tip|Early on, a worker to do the watering is also a good idea.}}
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 +
==Light==
 +
* Difficulty: Tricky
 +
 
 +
Add components to the grid to harest the three primary and secondary light colours.
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===Components Advice===
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====Mirror====
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The mirror bounces light at 90° to the angle it came in by if at an angle or back the way it came if hit head on.
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{{User:Lordmatt/templates/tip|The mirror is single-sided. Ensure that the white side is the side hit by the light or the light will terminate instead of bounce.}}
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====Filters (Red, Green, Blue)====
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Each filter lets through only one primary colour. This turns white light into that colour or removes one half of a secondary color from a beam. In some cases, it might be better to use a prism to split the light rather than filter it.
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 +
==Gems==
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* Difficulty: Easy but expensive and time consuming
 +
 
 +
Click on the things until they are all gems. Do it again. And again. And...
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Use a worker to ruin this for you. Invest in lock chance early to reduce frustration. Gem chance and auto-complete speed things up. Upgrades to dust per grind help you prestige faster. Use the lower costs of upgrades in bulk for early prestige. Get gem chance to 100% to fly through the rest. You should get 2500% gem boost in no time.
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{{User:Lordmatt/templates/tip|The gem producer is a good one to build to reduce costs of upgrades}}
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{{User:Lordmatt/templates/tip|The bonus gem module is a great help}}

Latest revision as of 18:26, 6 April 2025

The Laboratory building has a lot of variety some of which is quite tricky.

There is a lab experiment for each element type.

Fire

  • Difficulty: Easy

Buy a bunch of heaters, insulators, and a ticker. It gets hot. You unlock stuff. When it maxes out prestige and go again.

Electricity

  • Difficulty: Easy

Buy batteries, and upgrade the coil count. Upgrading coils is possible but does not seem necessary.

When it maxes out, prestege and restart.

Neutral

  • Difficulty: Somewhat Easy

You are trying to inflate a thing. When full, you can reset ("expand") for a bigger thing. Spend your resources of the stuff that increases the growth rate.

TBH, I'm surprised this one is not air.

Water

  • Difficulty: Somewhat Easy

It is not immediately obvious what to do here. A check on the red flag achievements section may clue you into the fact that you are trying to make bodies of water as cold as possible.

Charge the battery; put some water in the thing; cool the water.

Legendary Module.png Tip: The upgrades get expensive rising at an order of magnitude for each upgrade. Choose wisely.

Darkness

  • Difficulty: Hard but possible to become super easy.

This experiment is nearly impossible until you start to get Noise down towards 0. At that point it is a simple mini game.

Legendary Module.png Tip: As soon as you can, prestige this experiment and pile all your points into chance for more than one particle. You'll soon be doing big numbers.

Universal

  • Difficulty: Hard

I'm sure I just need to spend more time messing about with this one but so far... IDK.

Difficulty icon.png I haven't got a clue right now. Please use my talk/discussion page if you have any insights.

Nature

Plant types listed above from left to right
  • Difficulty: Somewhat Easy

Buy seeds. Plant them. They grow into things.

Just mess about with day/night hot/normal/cold and companion planting. You'll unlock stuff in no time.

The clues for the different types of plants are fairly helpful. This page has an entire cheat sheet.

Legendary Module.png Tip: Plant lots of the cheapest seeds and use autoreplant to get lots of the tree-thing resources for upgrades.
Legendary Module.png Tip: Early on, a worker to do the watering is also a good idea.

Light

  • Difficulty: Tricky

Add components to the grid to harest the three primary and secondary light colours.

Components Advice

Mirror

The mirror bounces light at 90° to the angle it came in by if at an angle or back the way it came if hit head on.

Legendary Module.png Tip: The mirror is single-sided. Ensure that the white side is the side hit by the light or the light will terminate instead of bounce.

Filters (Red, Green, Blue)

Each filter lets through only one primary colour. This turns white light into that colour or removes one half of a secondary color from a beam. In some cases, it might be better to use a prism to split the light rather than filter it.

Gems

  • Difficulty: Easy but expensive and time consuming

Click on the things until they are all gems. Do it again. And again. And...

Use a worker to ruin this for you. Invest in lock chance early to reduce frustration. Gem chance and auto-complete speed things up. Upgrades to dust per grind help you prestige faster. Use the lower costs of upgrades in bulk for early prestige. Get gem chance to 100% to fly through the rest. You should get 2500% gem boost in no time.

Legendary Module.png Tip: The gem producer is a good one to build to reduce costs of upgrades
Legendary Module.png Tip: The bonus gem module is a great help