Difference between revisions of "User:Lordmatt/Lab Notes"
(→Nature) |
|||
(6 intermediate revisions by the same user not shown) | |||
Line 32: | Line 32: | ||
==Darkness== | ==Darkness== | ||
− | * Difficulty: | + | * Difficulty: Hard but possible to become super easy. |
− | {{User:Lordmatt/templates/ | + | |
+ | This experiment is nearly impossible until you start to get Noise down towards 0. At that point it is a simple mini game. | ||
+ | |||
+ | {{User:Lordmatt/templates/tip|As soon as you can, prestige this experiment and pile all your points into chance for more than one particle. You'll soon be doing big numbers.}} | ||
==Universal== | ==Universal== | ||
Line 53: | Line 56: | ||
{{User:Lordmatt/templates/tip|Plant lots of the cheapest seeds and use autoreplant to get lots of the tree-thing resources for upgrades.}} | {{User:Lordmatt/templates/tip|Plant lots of the cheapest seeds and use autoreplant to get lots of the tree-thing resources for upgrades.}} | ||
− | {{User:Lordmatt/templates/tip|Early on, a worker to | + | {{User:Lordmatt/templates/tip|Early on, a worker to do the watering is also a good idea.}} |
+ | |||
+ | ==Light== | ||
+ | * Difficulty: Tricky | ||
+ | |||
+ | Add components to the grid to harest the three primary and secondary light colours. | ||
+ | |||
+ | ===Components Advice=== | ||
+ | |||
+ | ====Mirror==== | ||
+ | |||
+ | The mirror bounces light at 90° to the angle it came in by if at an angle or back the way it came if hit head on. | ||
+ | |||
+ | {{User:Lordmatt/templates/tip|The mirror is single-sided. Ensure that the white side is the side hit by the light or the light will terminate instead of bounce.}} | ||
+ | |||
+ | ====Filters (Red, Green, Blue)==== | ||
+ | |||
+ | Each filter lets through only one primary colour. This turns white light into that colour or removes one half of a secondary color from a beam. In some cases, it might be better to use a prism to split the light rather than filter it. | ||
+ | |||
+ | ==Gems== | ||
+ | * Difficulty: Easy but expensive and time consuming | ||
+ | |||
+ | Click on the things until they are all gems. Do it again. And again. And... | ||
+ | |||
+ | Use a worker to ruin this for you. Invest in lock chance early to reduce frustration. Gem chance and auto-complete speed things up. Upgrades to dust per grind help you prestige faster. Use the lower costs of upgrades in bulk for early prestige. Get gem chance to 100% to fly through the rest. You should get 2500% gem boost in no time. | ||
+ | |||
+ | {{User:Lordmatt/templates/tip|The gem producer is a good one to build to reduce costs of upgrades}} | ||
+ | |||
+ | {{User:Lordmatt/templates/tip|The bonus gem module is a great help}} |
Latest revision as of 18:26, 6 April 2025
The Laboratory building has a lot of variety some of which is quite tricky.
There is a lab experiment for each element type.
Contents
Fire
- Difficulty: Easy
Buy a bunch of heaters, insulators, and a ticker. It gets hot. You unlock stuff. When it maxes out prestige and go again.
Electricity
- Difficulty: Easy
Buy batteries, and upgrade the coil count. Upgrading coils is possible but does not seem necessary.
When it maxes out, prestege and restart.
Neutral
- Difficulty: Somewhat Easy
You are trying to inflate a thing. When full, you can reset ("expand") for a bigger thing. Spend your resources of the stuff that increases the growth rate.
TBH, I'm surprised this one is not air.
Water
- Difficulty: Somewhat Easy
It is not immediately obvious what to do here. A check on the red flag achievements section may clue you into the fact that you are trying to make bodies of water as cold as possible.
Charge the battery; put some water in the thing; cool the water.
![]() |
Tip: The upgrades get expensive rising at an order of magnitude for each upgrade. Choose wisely. |
Darkness
- Difficulty: Hard but possible to become super easy.
This experiment is nearly impossible until you start to get Noise down towards 0. At that point it is a simple mini game.
![]() |
Tip: As soon as you can, prestige this experiment and pile all your points into chance for more than one particle. You'll soon be doing big numbers. |
Universal
- Difficulty: Hard
I'm sure I just need to spend more time messing about with this one but so far... IDK.
![]() |
I haven't got a clue right now. Please use my talk/discussion page if you have any insights. |
Nature
- Difficulty: Somewhat Easy
Buy seeds. Plant them. They grow into things.
Just mess about with day/night hot/normal/cold and companion planting. You'll unlock stuff in no time.
The clues for the different types of plants are fairly helpful. This page has an entire cheat sheet.
![]() |
Tip: Plant lots of the cheapest seeds and use autoreplant to get lots of the tree-thing resources for upgrades. |
![]() |
Tip: Early on, a worker to do the watering is also a good idea. |
Light
- Difficulty: Tricky
Add components to the grid to harest the three primary and secondary light colours.
Components Advice
Mirror
The mirror bounces light at 90° to the angle it came in by if at an angle or back the way it came if hit head on.
![]() |
Tip: The mirror is single-sided. Ensure that the white side is the side hit by the light or the light will terminate instead of bounce. |
Filters (Red, Green, Blue)
Each filter lets through only one primary colour. This turns white light into that colour or removes one half of a secondary color from a beam. In some cases, it might be better to use a prism to split the light rather than filter it.
Gems
- Difficulty: Easy but expensive and time consuming
Click on the things until they are all gems. Do it again. And again. And...
Use a worker to ruin this for you. Invest in lock chance early to reduce frustration. Gem chance and auto-complete speed things up. Upgrades to dust per grind help you prestige faster. Use the lower costs of upgrades in bulk for early prestige. Get gem chance to 100% to fly through the rest. You should get 2500% gem boost in no time.
![]() |
Tip: The gem producer is a good one to build to reduce costs of upgrades |
![]() |
Tip: The bonus gem module is a great help |