about me
I'm a nerd for Kent (UK) who fairly recently (December 2024) found the game after seeing a YouTuber play it. I'm loving it so far even though most of the Laboratory mini games have me feeling confused.
This is not my first wiki. If I see something I can usefully add, I will.
I'm keeping my notes inside my user space while I work stuff out. Once I have anything useful to add, I'll copy it to the relevant article or a guide or something.
My Bookmarks
Tools
Things I might help work on
My notes
Stuff I do not yet understand but will try to document when I do
- Several Lab experiments
- Value improvements from the beacons
- Some of the Arcade
- Boosts of each tier of power stones
- NGL the rules for Experiment: Light baffle me. Like, how does it determine how many bounces you get?
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Working theory: I think beacons grant +1% boost per level
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I have noticed that combining three stones for a higher level one yields less of a shield bonus for that element than 3 one-tier-lower separates. I'm still trying to figure out the numbers.
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Working theory: It seems that combining three stones to get a higher tier creates an inefficiency resulting in a slightly smaller boost.
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Working theory: Each tier increases the attack power but not by as much as the three stones it took to make it.
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Question: What are the defence/attack contributions of each tier of stones? · If you have answers let me know
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I'm still struggling to fully understand something here. Please use my talk/discussion page if you have any insights.
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