Difference between revisions of "User:Lordmatt/Lab Notes"
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You are trying to inflate a thing. When full, you can reset ("expand") for a bigger thing. Spend your resources of the stuff that increases the growth rate. | You are trying to inflate a thing. When full, you can reset ("expand") for a bigger thing. Spend your resources of the stuff that increases the growth rate. | ||
− | TBH, I'm | + | TBH, I'm surprised this one is not air. |
==Water== | ==Water== | ||
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{{User:Lordmatt/templates/tip|The upgrades get expensive rising at an order of magnitude for each upgrade. Choose wisely.}} | {{User:Lordmatt/templates/tip|The upgrades get expensive rising at an order of magnitude for each upgrade. Choose wisely.}} | ||
+ | |||
+ | ==Darkness== | ||
+ | * Difficulty: Impossible(?) | ||
+ | {{User:Lordmatt/templates/noclue}} | ||
+ | |||
+ | ==Universal== | ||
+ | * Difficulty: Hard | ||
+ | |||
+ | I'm sure I just need to spend more time messing about with this one but so far... IDK. | ||
+ | |||
+ | {{User:Lordmatt/templates/noclue}} | ||
+ | |||
+ | ==Nature== | ||
+ | [[File:Plant list t1-5.png|thumb|Plant types listed above from left to right|link=Special:FilePath/Plant_list_t1-5.png]] | ||
+ | * Difficulty: Somewhat Easy | ||
+ | |||
+ | Buy seeds. Plant them. They grow into things. | ||
+ | |||
+ | Just mess about with day/night hot/normal/cold and companion planting. You'll unlock stuff in no time. | ||
+ | |||
+ | The clues for the different types of plants are fairly helpful. [[Experiment:_Nature|This page]] has an entire cheat sheet. | ||
+ | |||
+ | {{User:Lordmatt/templates/tip|Plant lots of the cheapest seeds and use autoreplant to get lots of the tree-thing resources for upgrades.}} | ||
+ | {{User:Lordmatt/templates/tip|Early on, a worker to dot he watering is also a good idea.}} |
Latest revision as of 02:21, 2 January 2025
The Laboratory building has a lot of variety some of which is quite tricky.
There is a lab experiment for each element type.
Fire
- Difficulty: Easy
Buy a bunch of heaters, insulators, and a ticker. It gets hot. You unlock stuff. When it maxes out prestige and go again.
Electricity
- Difficulty: Easy
Buy batteries, and upgrade the coil count. Upgrading coils is possible but does not seem necessary.
When it maxes out, prestege and restart.
Neutral
- Difficulty: Somewhat Easy
You are trying to inflate a thing. When full, you can reset ("expand") for a bigger thing. Spend your resources of the stuff that increases the growth rate.
TBH, I'm surprised this one is not air.
Water
- Difficulty: Somewhat Easy
It is not immediately obvious what to do here. A check on the red flag achievements section may clue you into the fact that you are trying to make bodies of water as cold as possible.
Charge the battery; put some water in the thing; cool the water.
Tip: The upgrades get expensive rising at an order of magnitude for each upgrade. Choose wisely. |
Darkness
- Difficulty: Impossible(?)
I haven't got a clue right now. Please use my talk/discussion page if you have any insights. |
Universal
- Difficulty: Hard
I'm sure I just need to spend more time messing about with this one but so far... IDK.
I haven't got a clue right now. Please use my talk/discussion page if you have any insights. |
Nature
- Difficulty: Somewhat Easy
Buy seeds. Plant them. They grow into things.
Just mess about with day/night hot/normal/cold and companion planting. You'll unlock stuff in no time.
The clues for the different types of plants are fairly helpful. This page has an entire cheat sheet.
Tip: Plant lots of the cheapest seeds and use autoreplant to get lots of the tree-thing resources for upgrades. |
Tip: Early on, a worker to dot he watering is also a good idea. |