User:Lordmatt/Factory notes

From The Perfect Tower II
< User:Lordmatt
(diff) ← Older revision | Latest revision (diff) | Newer revision → (diff)
Jump to navigation Jump to search


Lordmatt/Factory notes
Factory.png
Max. Tier 10
Conversion rate 150:1
Color theme Red
Red resource.png

Matt's Factory Notes. The factory is where producers are made. These are vital resources for other buildings.

The Factory is fed by the mine

Standard factory

1. Crafting Grid 2. Inventory 3. Machines 4. Recipes 5. Production 6. Shop 7. Refining

To "build max" left-shift plus click seems to do the job.

Sometimes it gets stuck on build all which sets the shop to buy some. I've not worked out why.

Legendary Module.png Tip: Power up your power plant to boost factory speed.
Necronomicon icon.png Question: One time I saw a "history" or favourites thing below the pattern screen. How do I deliberately do that? · If you have answers let me know

The Factory UI

Legendary Module.png Tip: To lay an even spread of items in the maker grid (for example for stack plate) click and hold and mouse over the squares to fill. This will evenly distribute your ingredients.
Factory Select Modes (no longer a total mystery to me)

It seems you can either build one at a time (lots of clicking for building things) but buy all of the stock in the shop with a right click OR build all at once but only buy half at the shop (lots of clicks to buy all). I have not the faintest notion of how to change between the modes other than it sometimes changes. I don't know why it locks to build all sometimes.

FragmentUtility.png Working theory: My Answer: Left shift and left click reliably builds all.
FragmentUtility.png Working theory: It seems like left-shift+right-click then right-click sets the locked on mode.
Difficulty icon.png I'm still struggling to fully understand something here. Please use my talk/discussion page if you have any insights.

Producers

This is the main reason to run the factory. Make as many T1 producers as you can afford and start upgrading to higher tiers as soon as you are able. even one or two higher tiers will kick out far more than a stack of one tier lower.

Legendary Module.png Tip: Your most important producer is likely White resource.png as you can convert to everything else.

Managing inventory

I find it best to group by tier in a roughly 4-wide by 5-deep grid.

When you have massive amounts of something, processing them all can bottleneck operations. Right-click to pick up half. Drop that somewhere and then right-click it to take half and put it back on the first pile. Repeat until you have a heap about the right size for your current ambitions. This becomes increasingly important as you move up the ore tier levels.

Legendary Module.png Tip: Early on, mass-buy the chips, rubber, and ingots/plates. After a while, you may need to stop buying tier-1. Mass-buy tier-3 as often as you can until you find you are not using them so often.
Legendary Module.png Tip: Microchips, rubber, and T3 ingots are worth buying whenever you open the Factory window. You probably cannot have too many.

Workers needed

The best way to refine dust that I have found is:

  • Have one worker on refining. Give them a tier at or one above the one you are currently getting into.
  • Set one worker to refine ore to dust.
  • Have as many workers as possible clicking the grids on the lowest tiers of the mine.


Upscaling dust

Dust can be scaled up to the next level with 8 dust plus one of the next level. This makes lumps, which are refined in the mixer to make 2 of the target dust. Effectively, you can at most double your dust if you have 8x of the lower tier. An exotic gem upgrade for 60 Exotic gem.png reduces the lower tier cost.

Steps

I'm slowly figuring things out about the steps section.

Difficulty icon.png I'm still struggling to fully understand something here. Please use my talk/discussion page if you have any insights.

Crafter

  • Crafter allows scanning (sacrificing?) items to learn them. This starts with ore, not dust.
  • Later learnings require second-tier microchips.
  • The price looks like it follows some sort of power law curve - it gets expensive fast

Fabricator

This is still mostly a mystery to me. It seems to need a lot of Factory Resources in the 100xnBRed resource.png to 100xnQiRed resource.png and looks like it can generate things you have "learned".

FragmentUtility.png Working theory: I think you must deconstruct items to earn mass which is applied to fabricating new items.
Difficulty icon.png I'm still struggling to fully understand something here. Please use my talk/discussion page if you have any insights.

Tree frame

Necronomicon icon.png Question: What do you need to get trees? There's a recipe for a rubber tree but it cannot be crafted. · If you have answers let me know
Difficulty icon.png I'm still struggling to fully understand something here. Please use my talk/discussion page if you have any insights.

Trees are made from 8 rubber and T9 (green) ore

Manafacture

Boosts to producers, machine speed, and things like that go here. I've been investing in drops boosters.

Unlocking more space needs eye-watering amounts of red cube 10SpRed resource.png for level 2.