User:Lordmatt/Factory notes

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Lordmatt/Factory notes
Factory.png
Max. Tier 10
Conversion rate 150:1
Color theme Red
Red resource.png

Matt's Factory Notes. The factory is where producers are made. These are vital resources for other buildings.

The Factory is fed by the mine

Standard factory

1. Crafting Grid 2. Inventory 3. Machines 4. Recipes 5. Production 6. Shop 7. Refining

To "build max" left-shift plus click seems to do the job.

Sometimes it gets stuck on build all which sets the shop to buy some. I've not worked out why.

Managing inventory

I find it best to group by tier in a roughly 4-wide by 5-deep grid.

When you have massive amounts of something, processing them all can bottleneck operations. Right-click to pick up half. Drop that somewhere and then right-click it to take half and put it back on the first pile. Repeat until you have a heap about the right size for your current ambitions. This becomes increasingly important as you move up the ore tier levels.

Early on mass buy the chips, rubber, and ingots/plates. After awhile you may need to stop buying tier-1. Mass buy tier-3 as often as you can until you find you are not using them all that often.

Workers needed

The best way to refine dust that I have found is:

  • Have one worker on refining. Give them a tier at or one above the one you are currently getting into.
  • Set one worker to refine ore to dust.
  • Have as many workers as possible clicking the grids on the lowest tiers of the mine.

Upscaling dust

Dust can be scaled up to the next level with 8 dust plus one of the next level. This makes lumps, which are refined in the mixer to make 2 of the target dust. Effectively, you can at most double your dust if you have 8x of the lower tier. An exotic gem upgrade for 60 Exotic gem.png reduces the lower tier cost.

Steps

I'm slowly figuring things out about the steps section.

Crafter

  • Crafter allows scanning (sacrificing?) items to learn them. This starts with ore, not dust.
  • Later learnings require second-tier microchips.
  • The price looks like it follows some sort of power law curve - it gets expensive fast

Fabricator

This is still mostly a mystery to me. It seems to need a lot of Factory Resources in the 100xnBRed resource.png to 100xnQiRed resource.png and looks like it can generate things you have "learned".

Tree frame

No idea.

Trees are made from 8 rubber and T9 (green) ore

Manafacture

Boosts to producers, machine speed, and things like that go here. I've been investing in drops boosters.

Unlocking more space needs eye-watering amounts of red cube 10SpRed resource.png for level 2.