Laboratory
Revision as of 22:02, 3 January 2024 by Dbugz (talk | contribs) (→Exotic skills: Added exotic gem costs.)
Laboratory | |
---|---|
Max. Tier | 6 |
Conversion rate | 400:1 |
Color theme | Green |
The laboratory is a building where you perform various experiments in order to unlock modules and elemental damage & resistance bonuses.
Experiments
Experiments function as small incremental games, where the reward for progressing in them are modules, damage multipliers (cap at 200%) and resistances (cap at 99%) to respective elements.
Most experiments can be prestiged up to 100 times, trading green resources and a certain amount of progress for a permanent bonus in the experiment
There are 12 different experiments to complete. Click the icons below to navigate to the detail page for that experiment:
Building tiers
Each building tier constructed unlocks new experiments.
Laboratory | Experiments |
---|---|
Tier 1 | Neutral, Fire |
Tier 2 | Nature, Electricity |
Tier 3 | Earth, Light |
Tier 4 | Water, Air |
Tier 5 | Darkness, Universal |
Tier 6 | Gems, Exotic |
Skills
- See also: Skills (Upgrade)
- Science Funds - Reduces the conversion rate of laboratory resources by 1 per 5 experiment prestiges. The total sum of all prestige counts is used to calculate the resduction.
Exotic skills
- See also: Exotic Skills
- Fundamentals (500 ) - Removes the negative prestige effects of the Fire, Water, Nature and Earth experiments. resetting the prestige tree to respend points still performs a full prestige with all its downsides.
- Forces (500 ) - Removes the negative prestige effects of the Electricity, Darkness, Light and Air experiments. resetting the prestige tree to respend points still performs a full prestige with all its downsides.
- Universal Theorem (500 ) - Removes the negative prestige effects of the Neutral, Universal, Gems and Exotic experiments. resetting the prestige tree to respend points still performs a full prestige with all its downsides.