Experiment: Universal

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The Universal Experiment
Experiment Universal icon.png

The Universal experiment is one of 12 experiments in the laboratory, available at laboratory tier 5.

The goal of the Universal Experiment is to increase the gravity of a ball.

Mechanic

The gravity grid has many icons that interact with the ball, and is able to be altered, with increasing costs for each alteration. Recreating the board resets the alteration cost and creates a new gravity grid. Click the launch button at the bottom left starts the simulation, the particle starts to move along the grid guided by arrows and other components. If the particle move outside of the grid then the simulation will stop Instantly. Recreate button generate a random grid (with only normal, and gravitation orbs.)

Components

Icons that have different effects on the ball. Click one to activate, then clicking icons on the gravity board changes the icons to the currently selected component. The components available are as follows:

  • Normal: Sends the ball in the direction pointed. Disappears after one use.
  • Gravup: Increases gravity of the ball.
  • Gravdown: Decreases gravity of the ball.
  • Infinite: Sends the ball in the direction pointed. Stays forever. Only can be placed 1 maximum at the same time
  • 3 times: Sends the ball in the direction pointed. Lasts for 3 uses.
  • Rotating: Sends the ball in the direction pointed and rotate its direction clockwise after each uses. Can only be placed 3 maximum at the same time. Rotation stays even after resetted
  • Refresh: Resets the component (used component can be used again, Rotating component won't reset direction). Maximum 1 can be placed at the same time. Unlocked after choosing this from prestige
  • Reflect: Reflects the particle (the particle will bounce back on vertical and horizontal position, and will bounce to the left on diagonal position.) Lasts for 2 uses. Unlocked after choosing this from prestige
  • 5 Times: Sends the ball in the direction pointed. Lasts for 5 uses. Maximum 4 of this component can be placed at the same time. Unlocked after choosing this from prestige

Actions

Actions are used to modify the existing components

  • Rotate: Rotated a component on the grid clockwise
  • Rotate (CCW): Rotate a component on the grid counter-clockwise

Prestige

Prestige resets the gravity grid but keeps records. Improvement: Unlocks a black orb that inverts the current gravity value of the gravity orb whenever it passes over it. Improvement: Unlocks a component that reflects the gravity orb 90° clockwise if the entry point is a corner or 180° if it enters any other side. It can reflect up to two times before becoming inactive. Improvement: Unlocks a purple orb that refreshes the entire grid except itself when the gravity orb enters it. Improvement: Unlcoks an arrow component that can be placed up to 4 times and redirects the gravity orb into the direction it points for up to 5 times before becoming inactive. Improvement: Unlocks two arrows that only redirect the orb if the gravity value of it is either positive or negative, depending on the [sic] arrows color. Also increases or decreases the gravity value if the orb is being redirected. Improvement: Increases the effectiveness of red and blue gravity fields by 5% (mult.). (/45) Improvement: Increases the maximum jumps the gravity orb can perform by 10. Increases to unlimited jumps after reaching the maximum level of this improvement. (/10) Improvement: Reduces the cost of altering the gravity grid by 10%. (/40)

Tips


1. Make a grid consisting of a line of orbs at the bottom and an arrow pointing back to where you started.
2. Put your first prestige point into the orb in the left middle, then use it and prestige a ton.
3. Use a setup below.

Optimal solution

Best solution currently known is 550 Positive and Negative. Negative board requires near-max prestige, use old layout instead of short on prestiges. (you need at least #40)

Solution


Rewards

Gravity Reward
1.5 G Offensive Module Universal Attack
1.8 G Offensive Module Emergency Critical
-0.5 G Ultimate Module Universal Shield
-1.75 G Defensive Module Temporal Barrier
Varies (Max. 13.9G) +% Universal damage (Max. 200%)
Varies (Max. -11.08G) +% Universal resistance (Max. 99%)