Difference between revisions of "Forest"

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(Adding more to ze layout)
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{{Navbox
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| name  = PerfectNavigation
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| title = The Perfect Tower II
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| listclass = hlist
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| group1 = Core Game
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| list1 = {{Navbox|child
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| group1 = Mechanics
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| list1  =
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* [[New Round]]
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* [[Elements]]
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* [[Modules]]
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* [[Skills]]
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* [[Tower Customization]]
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| group2 = [[Regions]]
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| list2  =
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* [[Forest]]
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* [[Desert]]
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* [[Winter]]
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* [[Underground]]
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* [[Volcano]]
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* [[High Mountain]]
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* [[Jungle]]
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* [[Metallic Ruins]]
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* [[Beach]]
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* [[Ocean]]
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* [[Neutral]]
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* [[Dark Realm]]
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* [[Heaven]]
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* [[Universe]]
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* [[Chaos]]
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}}
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| group2 = [[Town]]
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| list2 = {{Navbox|child
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| group1 = Buildings
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| list1  =
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* [[Power Plant]]
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* [[Mine]]
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* [[Factory]]
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* [[Headquaters]]
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* [[Arcade]]
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* [[Laboratory]]
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* [[Shipyard]]
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* [[Trading Post]]
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* [[Workshop]]
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* [[Museum]]
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* [[Construction Firm]]
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* [[Statue of Cubos]]
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| group2 = Prestige
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| list2 = [[Headquaters#Military|Military]]
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}}
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}}

Revision as of 11:49, 4 May 2020

Game menu screen preview of the Forest

The first region, the forest is a simple natural environment with 4 lanes that enemies may spawn from.

Enemies

The base enemy structure consists of:

  • Neutral enemies
  • Fire enemies
  • Nature enemies
  • Earth enemies

Environmental Effects

This area has no environmental effects.

Modules

RNG Modules:

  • Placeholder Text

Scripted Modules:

Town Assets

After completing wave 100, you unlock:

  • Small tree
  • Small rocks
  • Small shrub

Easter Eggs

This section currently has no easter eggs.

  • South text