Difference between revisions of "Mine"

From The Perfect Tower II
Jump to navigation Jump to search
(→‎About: Lots of rewording, changing structure, and all that.)
Line 9: Line 9:
  
 
This is the place you´ll want to visit after a tier-up of your modules in order to get quickly back into the game which makes it a very useful early game building but also, the more time and resources you invest into it the better it gets late game where you are going to need the shards that it produces to fuel your factory.
 
This is the place you´ll want to visit after a tier-up of your modules in order to get quickly back into the game which makes it a very useful early game building but also, the more time and resources you invest into it the better it gets late game where you are going to need the shards that it produces to fuel your factory.
<br />
 
  
 
==Drilling==
 
==Drilling==
Line 16: Line 15:
 
(Picture: mine overview drilling circled)
 
(Picture: mine overview drilling circled)
  
In this part you can run and upgrade your Drill in order to reach the depth needed to get resources at a decent rate.
+
In order to run the drill, first add fuel and then hit the "DRILL" button. When drilling, the button changes into a stop button, which can be pressed to stop drilling. Adding more fuel is possible while the drill is running, but only after at least 10L of fuel has been used up to prevent orange resource loss from spamming refuel.
  
In order to run your Drill add fuel and then hit the "Drill" button. While the drill is running the button will switch to a stop function.
+
There are upgrades that can help with drilling:
  
You can upgrade the drill to make it go faster and more cost efficient.
+
* '''DRILLPOWER:''' How fast the drill digs down.
 +
* '''TANKVOLUME:''' How long the drill can run for without refueling. Increases the cost to fill the fuel tank.
 +
* '''USAGE:''' How much fuel is used per second.
  
 
==Layers==
 
==Layers==
 
In the middle of the screen are the layers situated.
 
In the middle of the screen are the layers situated.
  
In order to uncover one tile you have to pay with your orange resources. The cost is shown on the right side.
+
Clicking uncovered tiles digs up any resources in the tile. Digging up tiles takes up orange resources.
  
On the right side you also see a box with percentages displayed. These are different for every resource and show the probability for gaining something by uncovering a tile in the middle of the screen.
+
The colored shards at the top of the screen changes which resources are found in the layer. The arrows show more shards to choose from.
  
==Resource information==
+
The new layer button resets the layer by replacing all tiles with uncovered tiles. Using a new layer reduces the new layer pool, which has a cooldown to replenish new layers. When the new layer pool is empty, the layer can NOT be reset. Each resource has their own new layer pools.
Also on the right is the box with information about the different resources.
 
  
You can see:
+
==Layer information==
 +
To the right of the layers are information boxes about the resource in the mine:
  
- the cost of uncovering one tile
+
* '''Tile percentages:''' General information on what each tile gives and their chances of happening.
 +
* '''Dig cost:''' The amount of oranges required to dig one tile of that resource type.
 +
* '''Shard production:''' How many shards of that resource are produced by the mine every second.
 +
* '''Conversion rate:''' How many shards are required to generate one of that resource type.
  
- the shard production per second
+
=== Tile percentages ===
 +
'''Global rewards (What every resource layer gives):'''
  
- and the conversion cost
+
* White resources
 +
* Gems
 +
* Digging cost
 +
* Empty tile
  
At the bottom of the screen you can see the whole bunch of shards that you have of that resources type and what you will get by converting the shards in resource blocks.
+
'''Resource specific rewards (Rewards that change to match the specific resource of the layer):'''
 +
 
 +
* Shards
 +
* Shard conversion rate
 +
* Shard production
 +
 
 +
The bottom of the screen shows your shard amount, and a button that shows how much resources you will collect from the shards if pressed.
  
 
{{PerfectNavigation}}
 
{{PerfectNavigation}}
 
[[Category:Buildings]]
 
[[Category:Buildings]]

Revision as of 20:45, 22 November 2019


Mine
Mine.png
Max. Tier 10
Conversion rate 120:1
Color theme Orange


first test working on a wiki. will edit this page

About

The Mine is the place where we are going deep.

The Mine is the place where you´ll get much needed resources of all types. The deeper you dig, the more you get (until you hit a maximum).

This is the place you´ll want to visit after a tier-up of your modules in order to get quickly back into the game which makes it a very useful early game building but also, the more time and resources you invest into it the better it gets late game where you are going to need the shards that it produces to fuel your factory.

Drilling

Drilling is situated on the left side of the screen.

(Picture: mine overview drilling circled)

In order to run the drill, first add fuel and then hit the "DRILL" button. When drilling, the button changes into a stop button, which can be pressed to stop drilling. Adding more fuel is possible while the drill is running, but only after at least 10L of fuel has been used up to prevent orange resource loss from spamming refuel.

There are upgrades that can help with drilling:

  • DRILLPOWER: How fast the drill digs down.
  • TANKVOLUME: How long the drill can run for without refueling. Increases the cost to fill the fuel tank.
  • USAGE: How much fuel is used per second.

Layers

In the middle of the screen are the layers situated.

Clicking uncovered tiles digs up any resources in the tile. Digging up tiles takes up orange resources.

The colored shards at the top of the screen changes which resources are found in the layer. The arrows show more shards to choose from.

The new layer button resets the layer by replacing all tiles with uncovered tiles. Using a new layer reduces the new layer pool, which has a cooldown to replenish new layers. When the new layer pool is empty, the layer can NOT be reset. Each resource has their own new layer pools.

Layer information

To the right of the layers are information boxes about the resource in the mine:

  • Tile percentages: General information on what each tile gives and their chances of happening.
  • Dig cost: The amount of oranges required to dig one tile of that resource type.
  • Shard production: How many shards of that resource are produced by the mine every second.
  • Conversion rate: How many shards are required to generate one of that resource type.

Tile percentages

Global rewards (What every resource layer gives):

  • White resources
  • Gems
  • Digging cost
  • Empty tile

Resource specific rewards (Rewards that change to match the specific resource of the layer):

  • Shards
  • Shard conversion rate
  • Shard production

The bottom of the screen shows your shard amount, and a button that shows how much resources you will collect from the shards if pressed.