Difference between revisions of "Experiment: Fire"
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Fireball541 (talk | contribs) m (→Prestige: small correction to the prestige max temp formula) |
(Added the temperature requirements for max fire damage and fire resistance buffs) |
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!750*1.8<sup>lvl</sup> °C | !750*1.8<sup>lvl</sup> °C | ||
| +(lvl+1)% Fire resistance | | +(lvl+1)% Fire resistance | ||
+ | |- | ||
+ | !1.32e+28°C | ||
+ | | +200% Fire damage | ||
+ | |- | ||
+ | !2.53e+28°C | ||
+ | | +99% Fire resistance | ||
|} | |} | ||
{{Navbox experiments|state=expanded}} | {{Navbox experiments|state=expanded}} | ||
{{PerfectNavigation}} | {{PerfectNavigation}} |
Latest revision as of 01:42, 15 January 2025
The Fire experiment is one of 12 experiments in the laboratory, available when the laboratory is first built.
The goal of the fire experiment is to reach the maximum available temperature, while raising the temperature gauge.
Mechanic
Heaters increase temperature per tick.
Tickers reduce the time per tick.
Insulators reduce the percentage of temperature lost per minute.
Upgrades of a higher tier produce upgrades of their previous tier.
Prestige
Prestige resets the temperature, heaters, insulators, and tickers. You have to choose between 3 bonuses: Heaters, Insulators, Tickers. Choosing one of these bonuses will make every manual purchases increases its effect by 1%. Prestige also sets the maximum temperature to 1e6 * max((level-1)12, 1)
°C.