Difference between revisions of "Experiment: Exotic"

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(Updated for the new exotic experiment changed, feel free to add in missing information or fix anything, not finished yet)
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| +X% Shipyard: Exotic Gem Rewards
 
| +X% Shipyard: Exotic Gem Rewards
 
|-
 
|-
! 10<sup>x</sup> Fabrics of Reality
+
! 10<sup>x+3</sup> Fabrics of Reality
 
| 1.05x mult to Generic Damage Reward
 
| 1.05x mult to Generic Damage Reward
 
|-
 
|-
! 10<sup>x</sup> Essences of Existance
+
! 10<sup>x+3</sup> Essences of Existance
 
| 1.05x mult to Generic Damage Reward
 
| 1.05x mult to Generic Damage Reward
 
|}
 
|}

Revision as of 22:58, 26 January 2023

The Exotic Experiment
Exotic gem.png

The Exotic experiment is one of 12 experiments in the laboratory, available at laboratory tier 6.

The goal of the exotic experiment is to create donuts. This is done by sacrificing different items with properties. These items are purchased using essence, which you can begin creation of after making your first fabric of reality, which requires ∞ universes. When a fabric is created, all values are reset to their initial values, although purchased upgrades remain.

Mechanic

Universes

Stat Modifiers

  • Time factor: (Left) Reduces all modifier bar times by the time factor (BaseTime / TimeFactor). The time factor equals 1 + bar_fills * increment, where the increment starts at +0.01. (This means when the boost increases the increment, the time modifier jumps up.)
  • Production: (Right) Increases how many universes the universe modifier produces. Production = 1 + bar_fills * increment, where the increment starts at +0.01. (This means when the boost multiplies the increment, the production jumps up.)
  • Universe: (Top middle) Bar fills create universes.
  • Boost: (Bottom middle) Bar fills boost time factor increment additively by +0.001, and boosts production increment multiplicatively by *1.05

Upgrades

Each modifier bar can be upgraded to reduce the base time for the bar to fill up. Each upgrade reduces base time by 20%, or rather multiplies the base time by 0.8. These are the stats for the modifier times:

  • Time factor: Base time [60 hours] Cost = (level * 3) + 1
  • Production: Base time [25 hours] Cost = level + 1
  • Universe: Base time [100 hours] Cost = level + 2
  • Boost: Base time [50 hours] Cost = (level * 5) + 6

Reality Juicer

After creating a fabric of reality, the player can being creating essence. It costs 1 fabric of reality to begin creating essence. Essence works by having the bar start at one, and increase by a multiplier every second. Once this bar reaches infinity, the bar will create essence(s).

Upgrades

  • Starts the productions of existance essence. Cost = 1, Max = 1
  • +0.001 to multiplier basis. Cost = ?, Max = 50
  • +1 fabric of reality on completion Cost = ?, Max = 49
  • Unspent fabrics boost mutltiplier Cost = ?, Max = 40
  • Highest essence count boosts multiplier Cost = ?, Max = 30
  • Essence on completion x2 Cost = ?, Max = 50

Multiverse & Celestial Donuts

After you create your first essence, you will unlock the multiverse & celestial donuts.

Dimensions

Placeholder

Items & Properties

Placeholder

Celestial Donuts

Rewards

Requirement Reward
1 Fabric of Reality Ultimate Generic Resistance
1000 Fabrics of Reality Ultimate Division Shield
? Strawberry Donuts +X% Generic Damage
? Chocolate Donuts +X% Generic Resistance
? Donuts +X% Shipyard: Exotic Gem Rewards
10x+3 Fabrics of Reality 1.05x mult to Generic Damage Reward
10x+3 Essences of Existance 1.05x mult to Generic Damage Reward