Difference between revisions of "Laboratory"
Jump to navigation
Jump to search
m (→Experiments) |
|||
Line 6: | Line 6: | ||
Experiments function as small incremental games, where the reward for progressing in them are [[modules]] and damage and resistance bonus to respective elements. | Experiments function as small incremental games, where the reward for progressing in them are [[modules]] and damage and resistance bonus to respective elements. | ||
− | Most experiments can be prestiged, trading green resources and a certain amount of progress for a permanent bonus in the experiment | + | Most experiments can be prestiged up to 100 times, trading green resources and a certain amount of progress for a permanent bonus in the experiment |
There are '''12''' different experiments to complete. Click the icons below to navigate to the detail page for that experiment: | There are '''12''' different experiments to complete. Click the icons below to navigate to the detail page for that experiment: |
Revision as of 13:21, 18 August 2022
Laboratory | |
---|---|
Max. Tier | 6 |
Conversion rate | 400:1 |
Color theme | Green |
The laboratory is a building where you perform various experiments in order to unlock modules and elemental damage & resistance bonuses.
Experiments
Experiments function as small incremental games, where the reward for progressing in them are modules and damage and resistance bonus to respective elements.
Most experiments can be prestiged up to 100 times, trading green resources and a certain amount of progress for a permanent bonus in the experiment
There are 12 different experiments to complete. Click the icons below to navigate to the detail page for that experiment:
Building tiers
Each building tier constructed unlocks new experiments.
Laboratory | Experiments |
---|---|
Tier 1 | Neutral, Fire |
Tier 2 | Nature, Electricity |
Tier 3 | Earth, Light |
Tier 4 | Water, Air |
Tier 5 | Darkness, Universal |
Tier 6 | Gems, Exotic |
Skills
- See also: Skills (Upgrade)
- Science Funds - Reduces the conversion rate of laboratory resources by 1 per 5 experiment prestiges. The total sum of all prestige counts is used to calculate the resduction.
Exotic skills
- See also: Exotic Skills
- Fundamentals - Removes the negative prestige effects of the Fire, Water, Nature and Earth experiments. resetting the prestige tree to respend points still performs a full prestige with all its downsides.
- Forces - Removes the negative prestige effects of the Electricity, Darkness, Light and Air experiments. resetting the prestige tree to respend points still performs a full prestige with all its downsides.
- Universal Theorem - Removes the negative prestige effects of the Neutral, Universal, Gems and Exotic experiments. resetting the prestige tree to respend points still performs a full prestige with all its downsides.