Difference between revisions of "Experiment: Light"

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Filter:green - only lets green light through <br>
 
Filter:green - only lets green light through <br>
 
Filter:blue - only lets blue light through <br>
 
Filter:blue - only lets blue light through <br>
Prism - splits light into its components - white into red, blue and green, <br>
+
Prism - splits light into its components - white into red, blue and green,
and beams made of 2 colours into their componets, but the prism releases  
+
and beams made of 2 colours into their componets, but the prism releases the rays of light at a diagonal angle.
the light at a diagonal angle.
 
  
 
===Prestige===
 
===Prestige===
  
* +35% Lumen; light splits up into multiple colors (Bonus multiplier for purer colors)
+
Improvement: Increases light production by 75% <br>
* +5% Lumen and +90% Decay speed (light decays faster once the main orb is gone)
+
Improvement: Increases total light production by 12% per light ray hitting an receiver
 +
Improvement: Reduces amout of light required for each image by 35% <br>
 +
 
  
 
First prestige is at 100k;
 
First prestige is at 100k;

Revision as of 14:16, 17 March 2022

NOTE: This is not complete information due to my low understanding of the experiment at this point in time.

The Light Experiment
Experiment Light icon.png

The Light experiment is one of 12 experiments in the laboratory, available at laboratory tier 3.

The goal of the Light Experiment is to create images crafted from light fragments.

Mechanic

Chamber

Two light generators make beams of white light which can be split into the following colours:
Red
Cyan
Yellow (red + green)
Blue
Green
Pink

Objects

Purchasable objects:

Mirror- reflects light off of its surface based on its angle of incidence
Filter:red - only lets red light through
Filter:green - only lets green light through
Filter:blue - only lets blue light through
Prism - splits light into its components - white into red, blue and green, and beams made of 2 colours into their componets, but the prism releases the rays of light at a diagonal angle.

Prestige

Improvement: Increases light production by 75%
Improvement: Increases total light production by 12% per light ray hitting an receiver Improvement: Reduces amout of light required for each image by 35%


First prestige is at 100k; Prestige Formula: 100000 * 10Prestige lvl

Rewards

Brightness Reward
5000 lm Offensive Light Taste
12,500 lm Defensive Dispel
750,000 lm Defensive Dryness Aura
6.25 lm Utility Recharge
Varies +% Light damage
Varies +% Light resistance