Difference between revisions of "Experiment: Fire"
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The '''Fire experiment''' is one of 12 experiments in the [[laboratory]], available when the laboratory is first built. | The '''Fire experiment''' is one of 12 experiments in the [[laboratory]], available when the laboratory is first built. | ||
− | The goal of the fire experiment is to | + | The goal of the fire experiment is to reach the maximum temperature, while raising the temperature gauge. |
{{Clear|left}} | {{Clear|left}} | ||
==Mechanic== | ==Mechanic== | ||
Line 19: | Line 19: | ||
==Rewards== | ==Rewards== | ||
{| class="wikitable" | {| class="wikitable" | ||
− | ! Temperature !! Reward | + | !Temperature!!Reward |
|- | |- | ||
− | ! 100°C | + | !100°C |
− | | [[File:Offensive Module.png|Offensive|30px]] Fire Taste | + | |[[File:Offensive Module.png|Offensive|30px]] Fire Taste |
|- | |- | ||
− | ! 3,000°C | + | !3,000°C |
− | | [[File:Offensive Module.png|Offensive|30px]] Fire Breath | + | |[[File:Offensive Module.png|Offensive|30px]] Fire Breath |
|- | |- | ||
− | ! 75,000°C | + | !75,000°C |
− | | [[File:Offensive Module.png|Offensive|30px]] Combustion | + | |[[File:Offensive Module.png|Offensive|30px]] Combustion |
|- | |- | ||
− | ! 950,000°C | + | !950,000°C |
− | | [[File:Defensive Module.png|Defensive|30px]] Shield of Fire | + | |[[File:Defensive Module.png|Defensive|30px]] Shield of Fire |
|- | |- | ||
− | ! 5M°C | + | !5M°C |
− | | [[File:Offensive Module.png|Offensive|30px]] Incineration | + | |[[File:Offensive Module.png|Offensive|30px]] Incineration |
|- | |- | ||
− | ! 500*1.8<sup>lvl</sup> °C | + | !500*1.8<sup>lvl</sup> °C |
| +(lvl+1)% Fire damage | | +(lvl+1)% Fire damage | ||
|- | |- | ||
− | ! 750*1.9<sup>lvl</sup> °C | + | !750*1.9<sup>lvl</sup> °C |
| +(lvl+1)% Fire resistance | | +(lvl+1)% Fire resistance | ||
|} | |} |
Revision as of 11:29, 10 August 2021
The Fire experiment is one of 12 experiments in the laboratory, available when the laboratory is first built.
The goal of the fire experiment is to reach the maximum temperature, while raising the temperature gauge.
Mechanic
Heaters increase temperature per tick.
Tickers reduce the time per tick.
Insulators reduce the percentage of temperature lost per minute.
Upgrades of a higher tier produce upgrades of their previous tier.
Prestige
Prestige resets the temperature, heaters, insulators, and tickers. You have to choose between 3 bonuses: Heaters, Insulators, Tickers. Choosing one of these bonuses will make every manual purchases increases its effect by 1%. Prestige also multiplies the maximum temperature by 100.
Rewards
Temperature | Reward |
---|---|
100°C | Fire Taste |
3,000°C | Fire Breath |
75,000°C | Combustion |
950,000°C | Shield of Fire |
5M°C | Incineration |
500*1.8lvl °C | +(lvl+1)% Fire damage |
750*1.9lvl °C | +(lvl+1)% Fire resistance |