Difference between revisions of "Experiment: Fire"
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| [[File:Offensive Module.png|Offensive|30px]] Incineration | | [[File:Offensive Module.png|Offensive|30px]] Incineration | ||
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− | ! | + | ! 500*1.8<sup>lvl</sup> °C |
− | | +% Fire damage | + | | +(lvl+1)% Fire damage |
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− | ! | + | ! 750*1.9<sup>lvl</sup> °C |
− | | +% Fire resistance | + | | +(lvl+1)% Fire resistance |
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{{Navbox experiments|state=expanded}} | {{Navbox experiments|state=expanded}} | ||
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Revision as of 04:42, 3 June 2021
The Fire experiment is one of 12 experiments in the laboratory, available when the laboratory is first built.
The goal of the fire experiment is to raise the temperature gauge.
Mechanic
Heaters increase temperature per tick.
Tickers reduce the time per tick.
Insulators reduce the percentage of temperature lost per minute.
Upgrades of a higher tier produce upgrades of their previous tier.
Prestige
Prestige resets the temperature, heaters, insulators, and tickers. You have to choose between 3 bonuses: Heaters, Insulators, Tickers. Choosing one of these bonuses will make every manual purchases increases its effect by 1%. Prestige also multiplies the maximum temperature by 100.
Rewards
Temperature | Reward |
---|---|
100°C | Fire Taste |
3,000°C | Fire Breath |
75,000°C | Combustion |
950,000°C | Shield of Fire |
5M°C | Incineration |
500*1.8lvl °C | +(lvl+1)% Fire damage |
750*1.9lvl °C | +(lvl+1)% Fire resistance |