Difference between revisions of "Laboratory"
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{{Building|Image=Lab.png|Tier=6|ConversionRate=400|Color=Green|ColorCode=#00FE3F}} | {{Building|Image=Lab.png|Tier=6|ConversionRate=400|Color=Green|ColorCode=#00FE3F}} | ||
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The '''laboratory''' is a building where you perform various experiments in order to unlock [[modules]] and [[elements|elemental]] damage & resistance bonuses. | The '''laboratory''' is a building where you perform various experiments in order to unlock [[modules]] and [[elements|elemental]] damage & resistance bonuses. | ||
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==Experiments== | ==Experiments== | ||
Experiments function as small incremental games, where the reward for progressing in them are [[modules]] and damage and resistance bonus to respective elements. | Experiments function as small incremental games, where the reward for progressing in them are [[modules]] and damage and resistance bonus to respective elements. | ||
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{{Navbox experiments}} | {{Navbox experiments}} | ||
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[[Category:Buildings]] | [[Category:Buildings]] |
Revision as of 22:56, 5 March 2021
Laboratory | |
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Max. Tier | 6 |
Conversion rate | 400:1 |
Color theme | Green |
The laboratory is a building where you perform various experiments in order to unlock modules and elemental damage & resistance bonuses.
Experiments
Experiments function as small incremental games, where the reward for progressing in them are modules and damage and resistance bonus to respective elements.
Most experiments can be prestiged, trading green resources and a certain amount of progress for a permanent bonus in the experiment
There are 12 different experiments to complete. Click the icons below to navigate to the detail page for that experiment:
Building tiers
Each building tier constructed unlocks new experiments.
Laboratory | Experiments |
---|---|
Tier 1 | Neutral, Fire |
Tier 2 | Nature, Electricity |
Tier 3 | Earth, Light |
Tier 4 | Water, Air |
Tier 5 | Darkness, Universal |
Tier 6 | Gems, Exotic |
Skills
- See also: Skills (Upgrade)
None.
Exotic skills
- See also: Exotic Skills
None.