Difference between revisions of "Experiment: Light"

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'''NOTE: This is not complete information due to the light experiment overhaul and my low understanding of it at this time.'''
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'''NOTE: This is not complete information. Please help by editing this page or suggesting edits in the discord!'''
  
  
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''Making these rays of light go into the receiver on the right side of the grid rewards us with light particles of the appropriate color.''
 
''Making these rays of light go into the receiver on the right side of the grid rewards us with light particles of the appropriate color.''
  
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Due to one of the prestige options (bottom left), a single color setup is best to use.
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[[File:10 Ray Light Experiment.png|350px|left|thumb|The best setup without the collector objects]]
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[[File:23 Ray Light Experiment.png|350px|left|thumb|The best know setup without the onni collectors (just remove them and replace with normal ones)
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]]
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[[File:32 Ray Light Experiment.png|350px|left|thumb|The best known setup]]
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{| class="wikitable"
 
{| class="wikitable"
 
|+An inelegant solution to the grid, to gain equal light of all colors.
 
|+An inelegant solution to the grid, to gain equal light of all colors.

Latest revision as of 02:15, 23 October 2024

NOTE: This is not complete information. Please help by editing this page or suggesting edits in the discord!


The Light experiment is one of 12 experiments in the laboratory, available at laboratory tier 3.

The goal of the Light Experiment is to create images crafted from light particles.

Grid

Two light generators on the left side of the grid make beams of white light which can be split into the following colors:
Red
Blue
Green


Combining these colours makes new ones:
Cyan (blue + green)
Yellow (red + green)
Pink (blue + red)


Making these rays of light go into the receiver on the right side of the grid rewards us with light particles of the appropriate color.

Due to one of the prestige options (bottom left), a single color setup is best to use.

The best setup without the collector objects
The best know setup without the onni collectors (just remove them and replace with normal ones)
The best known setup
An inelegant solution to the grid, to gain equal light of all colors.
MIrror SE Splitter W Splitter E Splitter W
Splitter E Splitter W Mirror SE Splitter W Splitter E
LED Mirror E Splitter SW Splitter W
Mirror E
Splitter E Prism Splitter W Mirror W Mirror W
LED Splitter W Splitter W Splitter E Splitter SE
Mirror E Splitter E Prism Splitter SE Mirror N
Splitter E Mirror NW Mirror N Mirror N

Objects

Purchasable objects:

Component Cost Description
Mirror 100 Reflects light off of its surface based on its angle of incidence
Filter: Red 1000 Only lets red particles pass through itself. Blocks light entirely if it tries to enter it sideways.
Filter: Green 1000 Only lets green particles pass through itself. Blocks light entirely if it tries to enter it sideways.
Filter: Blue 1000 Only lets blue particles pass through itself. Blocks light entirely if it tries to enter it sideways.
Prism 12500 Splits light into its components. White into red, blue and green. Beams made of 2 colors into original colors, but the prism releases the rays of light at a diagonal angle.
Splitter/Merger 10B Redirects the ray that enters this component at the input side towards both output sides, effectively copying it. If used in reverse it can merge two rays into one, creating a new color if two different input colors are used.
Directional Consumer 1No Acts as a consumer for light rays and therefore produces light particles when a light ray hits its entry point.
Omni-Collector 10DDe Works like a directional light consumer except that every single direction is an entry point for light.

Prestige

Improvement: Increases light production by 75%
Improvement: Increases total light production by 12% per light ray hitting an receiver
Improvement: Reduces amout of light required for each image by 35%

First prestige is at 100k; Prestige Formula: 100000 * 10Prestige lvl


!!(requires change to pictures instead of points and change to the formula too)!!

Rewards

Images Reward
1 Offensive Module Light Taste
3 Defensive Module Dispel
5 Defensive Module Dryness Aura
10 Utility Module Recharge
Varies +% Light damage
201 +200% Light damage (max)
Varies +% Light resistance
199 +99% Light resistance