Difference between revisions of "Experiment: Fire"

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m (Changed the prestige and rewards' formulas.)
m (just a minor clarification of a prestige formula)
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===Prestige===
 
===Prestige===
Prestige resets the temperature, heaters, insulators, and tickers. You have to choose between 3 bonuses: Heaters, Insulators, Tickers. Choosing one of these bonuses will make every manual purchases increases its effect by 1%. Prestige also sets the maximum temperature to <code>1e6 * (level-1)<sup>12</sup></code>&deg;C.
+
Prestige resets the temperature, heaters, insulators, and tickers. You have to choose between 3 bonuses: Heaters, Insulators, Tickers. Choosing one of these bonuses will make every manual purchases increases its effect by 1%. Prestige also sets the maximum temperature to <code>1e6 * (level-1)<sup>12</sup></code>&deg;C. (assume 0^12 = 1)
  
 
==Rewards==
 
==Rewards==

Revision as of 09:46, 20 January 2024

The Fire Experiment
Experiment Fire icon.png

The Fire experiment is one of 12 experiments in the laboratory, available when the laboratory is first built.

The goal of the fire experiment is to reach the maximum available temperature, while raising the temperature gauge.

Mechanic

Heaters increase temperature per tick.

Tickers reduce the time per tick.

Insulators reduce the percentage of temperature lost per minute.

Upgrades of a higher tier produce upgrades of their previous tier.

Prestige

Prestige resets the temperature, heaters, insulators, and tickers. You have to choose between 3 bonuses: Heaters, Insulators, Tickers. Choosing one of these bonuses will make every manual purchases increases its effect by 1%. Prestige also sets the maximum temperature to 1e6 * (level-1)12°C. (assume 0^12 = 1)

Rewards

Temperature Reward
100°C Offensive Module Fire Taste
3,000°C Offensive Module Fire Breath
75,000°C Offensive Module Combustion
950,000°C Defensive Module Shield of Fire
5M°C Offensive Module Incineration
500*1.34lvl °C +(lvl+1)% Fire damage
750*1.8lvl °C +(lvl+1)% Fire resistance