Difference between revisions of "Experiment: Light"
Line 23: | Line 23: | ||
Filter:green - only lets green light through <br> | Filter:green - only lets green light through <br> | ||
Filter:blue - only lets blue light through <br> | Filter:blue - only lets blue light through <br> | ||
− | Prism - splits light into its components - white into red, blue and green, | + | Prism - splits light into its components - white into red, blue and green, |
− | and beams made of 2 colours into their componets, but the prism releases | + | and beams made of 2 colours into their componets, but the prism releases the rays of light at a diagonal angle. |
− | the light at a diagonal angle. | ||
===Prestige=== | ===Prestige=== | ||
− | + | Improvement: Increases light production by 75% <br> | |
− | + | Improvement: Increases total light production by 12% per light ray hitting an receiver | |
+ | Improvement: Reduces amout of light required for each image by 35% <br> | ||
+ | |||
First prestige is at 100k; | First prestige is at 100k; |
Revision as of 14:16, 17 March 2022
NOTE: This is not complete information due to my low understanding of the experiment at this point in time.
The Light experiment is one of 12 experiments in the laboratory, available at laboratory tier 3.
The goal of the Light Experiment is to create images crafted from light fragments.
Mechanic
Chamber
Two light generators make beams of white light which can be split into the following colours:
Red
Cyan
Yellow (red + green)
Blue
Green
Pink
Objects
Purchasable objects:
Mirror- reflects light off of its surface based on its angle of incidence
Filter:red - only lets red light through
Filter:green - only lets green light through
Filter:blue - only lets blue light through
Prism - splits light into its components - white into red, blue and green,
and beams made of 2 colours into their componets, but the prism releases the rays of light at a diagonal angle.
Prestige
Improvement: Increases light production by 75%
Improvement: Increases total light production by 12% per light ray hitting an receiver
Improvement: Reduces amout of light required for each image by 35%
First prestige is at 100k;
Prestige Formula: 100000 * 10Prestige lvl
Rewards
Brightness | Reward |
---|---|
5000 lm | Light Taste |
12,500 lm | Dispel |
750,000 lm | Dryness Aura |
6.25 lm | Recharge |
Varies | +% Light damage |
Varies | +% Light resistance |