Difference between revisions of "Experiment: Exotic"
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The '''Exotic experiment''' is one of 12 experiments in the [[laboratory]], available at laboratory tier 6. | The '''Exotic experiment''' is one of 12 experiments in the [[laboratory]], available at laboratory tier 6. | ||
− | The goal of the exotic experiment is to create fabrics of reality, which require ∞ universes. | + | The goal of the exotic experiment is to create fabrics of reality, which require ∞ universes. When a fabric is created, all values are reset to their initial values, although purchased upgrades remain. |
{{Clear|left}} | {{Clear|left}} | ||
==Mechanic== | ==Mechanic== | ||
===Stat Modifiers=== | ===Stat Modifiers=== | ||
− | * '''Time factor:''' (Left) Reduces all modifier bar times by the time factor ( | + | * '''Time factor:''' (Left) Reduces all modifier bar times by the time factor (BaseTime / TimeFactor). The time factor equals <code>1 + bar_fills * increment</code>, where the increment starts at +0.01. (This means when the boost increases the increment, the time modifier jumps up.) |
− | * '''Production:''' (Right) Increases how many universes the universe modifier produces. | + | * '''Production:''' (Right) Increases how many universes the universe modifier produces. Production = <code>1 + bar_fills * increment</code>, where the increment starts at +0.01. (This means when the boost multiplies the increment, the production jumps up.) |
* '''Universe:''' (Top middle) Bar fills create universes. | * '''Universe:''' (Top middle) Bar fills create universes. | ||
− | * '''Boost:''' (Bottom middle) Bar fills boost time factor | + | * '''Boost:''' (Bottom middle) Bar fills boost time factor increment additively by +0.001, and boosts production increment multiplicatively by *1.05 |
===Upgrades=== | ===Upgrades=== |
Revision as of 12:09, 15 June 2021
The Exotic experiment is one of 12 experiments in the laboratory, available at laboratory tier 6.
The goal of the exotic experiment is to create fabrics of reality, which require ∞ universes. When a fabric is created, all values are reset to their initial values, although purchased upgrades remain.
Mechanic
Stat Modifiers
- Time factor: (Left) Reduces all modifier bar times by the time factor (BaseTime / TimeFactor). The time factor equals
1 + bar_fills * increment
, where the increment starts at +0.01. (This means when the boost increases the increment, the time modifier jumps up.) - Production: (Right) Increases how many universes the universe modifier produces. Production =
1 + bar_fills * increment
, where the increment starts at +0.01. (This means when the boost multiplies the increment, the production jumps up.) - Universe: (Top middle) Bar fills create universes.
- Boost: (Bottom middle) Bar fills boost time factor increment additively by +0.001, and boosts production increment multiplicatively by *1.05
Upgrades
Each modifier bar can be upgraded to reduce the base time for the bar to fill up. Each upgrade reduces base time by 20%, or rather multiplies the base time by 0.8. These are the stats for the modifier times:
- Time factor: Base time [60 hours] Cost = (level * 3) + 1
- Production: Base time [25 hours] Cost = level + 1
- Universe: Base time [100 hours] Cost = level + 2
- Boost: Base time [50 hours] Cost = (level * 5) + 6
Rewards
Fabrics of reality |
Reward |
---|---|
1 | Division Shield |