Difference between revisions of "Experiment: Fire"

From The Perfect Tower II
Jump to navigation Jump to search
m (add unlock info)
(→‎Rewards: Add damage/resistance formulas)
Line 36: Line 36:
 
| [[File:Offensive Module.png|Offensive|30px]] Incineration
 
| [[File:Offensive Module.png|Offensive|30px]] Incineration
 
|-
 
|-
! Varies
+
! 500*1.8<sup>lvl</sup> &deg;C
| +% Fire damage
+
| +(lvl+1)% Fire damage
 
|-
 
|-
! Varies
+
! 750*1.9<sup>lvl</sup> &deg;C
| +% Fire resistance
+
| +(lvl+1)% Fire resistance
 
|}
 
|}
  
 
{{Navbox experiments|state=expanded}}
 
{{Navbox experiments|state=expanded}}
 
{{PerfectNavigation}}
 
{{PerfectNavigation}}

Revision as of 04:42, 3 June 2021

The Fire Experiment
Experiment Fire icon.png

The Fire experiment is one of 12 experiments in the laboratory, available when the laboratory is first built.

The goal of the fire experiment is to raise the temperature gauge.

Mechanic

Heaters increase temperature per tick.

Tickers reduce the time per tick.

Insulators reduce the percentage of temperature lost per minute.

Upgrades of a higher tier produce upgrades of their previous tier.

Prestige

Prestige resets the temperature, heaters, insulators, and tickers. You have to choose between 3 bonuses: Heaters, Insulators, Tickers. Choosing one of these bonuses will make every manual purchases increases its effect by 1%. Prestige also multiplies the maximum temperature by 100.

Rewards

Temperature Reward
100°C Offensive Fire Taste
3,000°C Offensive Fire Breath
75,000°C Offensive Combustion
950,000°C Defensive Shield of Fire
5M°C Offensive Incineration
500*1.8lvl °C +(lvl+1)% Fire damage
750*1.9lvl °C +(lvl+1)% Fire resistance