Difference between revisions of "Experiment: Air"
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m (add unlock info) |
m (Updated module icons to use Template:Module.) |
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! 202,650 Pa | ! 202,650 Pa | ||
− | | | + | | {{Module|Offensive|size=30px}} Air Taste |
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! 1.01M Pa | ! 1.01M Pa | ||
− | | | + | | {{Module|Defensive|size=30px}} Shield of Air |
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! 5.07M Pa | ! 5.07M Pa | ||
− | | | + | | {{Module|Offensive|size=30px}} Air Slice |
|- | |- | ||
! Varies | ! Varies |
Latest revision as of 20:59, 23 August 2023
The Air experiment is one of 12 experiments in the laboratory, available at laboratory tier 4.
The goal of the Air Experiment is to build up pressure inside a chamber.
Mechanic
Compressors take in oxygen and force it into the chamber. You can buy multiple compressors. The upgrades for compressors are:
- Capacity: How much oxygen a compressor can hold.
- Power: How fast the compressor pushes oxygen into the tank, aka how quickly the compressor bar goes from 100% to 0%
- Recharge: How fast the compressor fills up with oxygen, as in how fast the compressor bar goes from 0% to 100%
Hulls increase oxygen retention rate, reducing the pressure loss rate.
Prestige
Prestige resets all the compressors and hulls, you have to choose between 2 bonuses:
- +20% Compression Effect: Increases the compression effect
- +10% Hull Effectiveness: increases how strong the hull is.
All bonuses are multiplicative.
Rewards
Pressure | Reward |
---|---|
202,650 Pa | Air Taste |
1.01M Pa | Shield of Air |
5.07M Pa | Air Slice |
Varies | +% Air damage |
Varies | +% Air resistance |