Difference between revisions of "Arcade"

From The Perfect Tower II
Jump to navigation Jump to search
(→‎Perfect Space: Added info, structural changes, grammar fixes, ze works.)
m
Line 25: Line 25:
 
====Upgrades (R to open):====
 
====Upgrades (R to open):====
 
[[File:PerfectSpaceUpgrades.png|thumb]]
 
[[File:PerfectSpaceUpgrades.png|thumb]]
<br />
 
  
 
*'''Power:''' Increases the damage of that spaceship's bullets.
 
*'''Power:''' Increases the damage of that spaceship's bullets.
 
 
*'''Max health:''' Increases the maximum capacity of spaceship health.
 
*'''Max health:''' Increases the maximum capacity of spaceship health.
 
 
*'''Health Regeneration:''' Increases the speed of spaceship health regeneration.
 
*'''Health Regeneration:''' Increases the speed of spaceship health regeneration.
 
 
*'''Movement Speed:''' Increases the speed which the spaceship moves.
 
*'''Movement Speed:''' Increases the speed which the spaceship moves.
 
 
*'''Attack Speed:''' Decreases the interval between shooting bullets.
 
*'''Attack Speed:''' Decreases the interval between shooting bullets.
 
 
*'''Bullet Size:''' Increases the size of the spaceship's bullets.
 
*'''Bullet Size:''' Increases the size of the spaceship's bullets.
 
 
*'''Dash:''' Reduces the cooldown of dash. (Hold direction and up arrow)
 
*'''Dash:''' Reduces the cooldown of dash. (Hold direction and up arrow)
 
 
*'''Shotgun:''' Reduces the cooldown of shotgun. (Q to activate)
 
*'''Shotgun:''' Reduces the cooldown of shotgun. (Q to activate)
  
Line 46: Line 38:
  
 
*'''Leech:''' Restores health based on damage dealt.
 
*'''Leech:''' Restores health based on damage dealt.
 
 
*'''Piercing:''' Bullets go through all obstacles and enemies, instead of disappearing on contact.
 
*'''Piercing:''' Bullets go through all obstacles and enemies, instead of disappearing on contact.
 
 
*'''Multishot:''' Occasionally Shoots two additional bullets to the side in a '''V''' pattern.
 
*'''Multishot:''' Occasionally Shoots two additional bullets to the side in a '''V''' pattern.
  
 
==Skills==
 
==Skills==
None yet.
+
{{See also|Skills (Upgrade)}}
 +
None.
  
 
== Exotic skills ==
 
== Exotic skills ==
Placeholder text.{{PerfectNavigation}}
+
{{See also|Exotic Skills}}
 +
None.
 +
 
 +
{{PerfectNavigation}}
 
[[Category:Buildings]]
 
[[Category:Buildings]]

Revision as of 23:18, 21 February 2021


Arcade
Arcade.png
Max. Tier 3
Conversion rate 100000:1
Color theme Pink

The Arcade is a building where you can play a small collection of arcade games.

Playing the games will earn you tokens which you can turn in for prizes.

Upgrades

Upgrading the arcade does nothing currently.

It will unlock new games, and items in the shop later on.

Shop

Here you can spend tokens to buy modules.

Later there will be more stuff to buy.

Games

There is one game right now, but there is more to come.

Perfect Space

PerfectSpace.png

A space shooter game, where shooting asteroids and enemies increases score and experience.

The goal is to survive for 7 minutes, obtaining 10 tokens every minute, +30 upon winning.

Upgrades (R to open):

PerfectSpaceUpgrades.png
  • Power: Increases the damage of that spaceship's bullets.
  • Max health: Increases the maximum capacity of spaceship health.
  • Health Regeneration: Increases the speed of spaceship health regeneration.
  • Movement Speed: Increases the speed which the spaceship moves.
  • Attack Speed: Decreases the interval between shooting bullets.
  • Bullet Size: Increases the size of the spaceship's bullets.
  • Dash: Reduces the cooldown of dash. (Hold direction and up arrow)
  • Shotgun: Reduces the cooldown of shotgun. (Q to activate)

Abilities:

  • Leech: Restores health based on damage dealt.
  • Piercing: Bullets go through all obstacles and enemies, instead of disappearing on contact.
  • Multishot: Occasionally Shoots two additional bullets to the side in a V pattern.

Skills

See also: Skills (Upgrade)

None.

Exotic skills

See also: Exotic Skills

None.