Difference between revisions of "Experiment: Water"

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(Updated module unlock requirements to current version)
(Updated the page to match current iteration of the water experiment, still missing module type for extinguish and glacier spikes)
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The goal of the Water Experiment is to pump a certain amount of water and cool said water to a certain temperature.
 
The goal of the Water Experiment is to pump a certain amount of water and cool said water to a certain temperature.
 
{{Clear|left}}
 
{{Clear|left}}
==Mechanic==
+
==Experiment==
The pump produces water.
+
The water experiment consists of 2 main parts: the '''Tank''' and the '''Battery'''. The tank can initially hold up to 100 L of water.
  
The cooler lowers the temperature of the water.
+
Below the Tank are 3 buttons:
 +
* '''Fill''': Fills the tank at a rate of 1 L/s
 +
* '''Freeze''': Cools the contents of the tank down at a rate of 1°C/L/h
 +
* '''Drain''': Drains the tank at a rate of 1 L/s
  
The battery increases the power output of both the pump and the cooler, increasing their efficiency. The battery keeps on building energy over time, but also resets the energy pool when upgraded, so upgrading the battery might make things worse.
+
Additionally, there is a button below the battery:
 +
* '''Charge''': Charges the battery at a rate of 2 W/s
 +
 
 +
You can only have 1 of these buttons active at any one time.
 +
 
 +
===Upgrades===
 +
The upgrade store allows you to buy upgrades for the experiment tab. These upgrades consist of but are not limited to: Additional pump speed, Additional battery charge rate, Additional tank volume, Cooling speed, Power usage and various boosts. The price of each upgrade starts out at {{cost|100|green}}, and gets multiplied by x100 every time you buy an upgrade. Upgrades and upgrade costs can be reset with the Reset button, along with all experiment progress.
  
 
===Prestige===
 
===Prestige===
Prestige drains all the water and resets all pump, cooler, and battery to level 0. You have to choose between 2 bonuses:
+
Prestige drains all of the water from the tank, resets its' temperature back to 20°C and the battery back to 0W. You have to choose between 2 bonuses:
  
* '''+55% Cooler Effectiveness''': Cooler will reduce the temperature more quickly.
+
* '''+1 Free Upgrade''': You are able to buy an additional upgrade from the store for no charge.
* '''+50% Battery Charge Speed''': Battery charges faster.
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* '''Lower upgrade cost scaling''': Lowers upgrade store cost scaling by 5 additively.
  
 
All bonuses are multiplicative.
 
All bonuses are multiplicative.
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! 500L (-20°C)
 
! 500L (-20°C)
 
| [[File:Offensive Module.png|Offensive|30px]] Shatter
 
| [[File:Offensive Module.png|Offensive|30px]] Shatter
 +
|-
 +
! 1000L (-22°C)
 +
| Extinguish
 +
|-
 +
! 2500L (-40°C)
 +
| Glacier Spikes
 +
|-
 +
! 100L (-273°C)
 +
| [[File:Defensive Module.png|Defensive|30px]] Absolute Zero
 
|-
 
|-
 
! Varies
 
! Varies
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| +% Water resistance
 
| +% Water resistance
 
|}
 
|}
 +
 +
==Trivia==
 +
* The water experiment was reworked in update V0.8.4 B1
 +
* The battery and the whole experiment displays power used as Watts per second (W/s), despite the Watt already being a unit of energy consumption (Joules per second).
 +
* The module Absolute zero is a reference to the concept of [https://en.wikipedia.org/wiki/Absolute_zero Absolute Zero] in physics.
  
 
{{Navbox experiments|state=expanded}}
 
{{Navbox experiments|state=expanded}}
 
{{PerfectNavigation}}
 
{{PerfectNavigation}}

Revision as of 16:24, 26 March 2021

The Water Experiment
Experiment Water icon.png

The Water experiment is one of 12 experiments in the laboratory, available at laboratory tier 4.

The goal of the Water Experiment is to pump a certain amount of water and cool said water to a certain temperature.

Experiment

The water experiment consists of 2 main parts: the Tank and the Battery. The tank can initially hold up to 100 L of water.

Below the Tank are 3 buttons:

  • Fill: Fills the tank at a rate of 1 L/s
  • Freeze: Cools the contents of the tank down at a rate of 1°C/L/h
  • Drain: Drains the tank at a rate of 1 L/s

Additionally, there is a button below the battery:

  • Charge: Charges the battery at a rate of 2 W/s

You can only have 1 of these buttons active at any one time.

Upgrades

The upgrade store allows you to buy upgrades for the experiment tab. These upgrades consist of but are not limited to: Additional pump speed, Additional battery charge rate, Additional tank volume, Cooling speed, Power usage and various boosts. The price of each upgrade starts out at 100 green resource, and gets multiplied by x100 every time you buy an upgrade. Upgrades and upgrade costs can be reset with the Reset button, along with all experiment progress.

Prestige

Prestige drains all of the water from the tank, resets its' temperature back to 20°C and the battery back to 0W. You have to choose between 2 bonuses:

  • +1 Free Upgrade: You are able to buy an additional upgrade from the store for no charge.
  • Lower upgrade cost scaling: Lowers upgrade store cost scaling by 5 additively.

All bonuses are multiplicative.

Rewards

Volume
(Temperature)
Reward
15L (15°C) Offensive Water Taste
75L (0°C) Defensive Frost Nova
200L (-10°C) Defensive Shield of Frost
500L (-20°C) Offensive Shatter
1000L (-22°C) Extinguish
2500L (-40°C) Glacier Spikes
100L (-273°C) Defensive Absolute Zero
Varies +% Water damage
Varies +% Water resistance

Trivia

  • The water experiment was reworked in update V0.8.4 B1
  • The battery and the whole experiment displays power used as Watts per second (W/s), despite the Watt already being a unit of energy consumption (Joules per second).
  • The module Absolute zero is a reference to the concept of Absolute Zero in physics.