User:Troylaurin

From The Perfect Tower II
Revision as of 03:19, 16 January 2021 by Troylaurin (talk | contribs)
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A bunch of scripts to craft stuff.


IN DEVELOPMENT. USE AT YOUR OWN RISK.

General scripts

Script Info Source
craft init 1 impulse
  • on wake

9 actions

wakeup()

global.int.set("craft_busy", 0)
global.int.set("craft_status", 200)
global.int.set("craft_require_tier", 0)
global.double.set("craft_require_count", 0.0)
global.int.set("craft_tier", 1)
global.int.set("craft_mode", 1)
global.int.set("craft_output", 1)
global.double.set("craft_count", 1.0)
global.double.set("craft_inventory", 1.0)
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craft GO
craft tier up 1 impulse
  • key 1

1 condition

  • not busy crafting

1 action

:global int craft_tier

key.1()
(global.int.get("craft_busy") == 0)

craft_tier = (craft_tier % 10) + 1
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craft mode up 1 impulse
  • key 2

1 condition

  • not busy crafting

2 actions

:global int craft_mode
:global int craft_output

key.2()
(global.int.get("craft_busy") == 0)

craft_mode = (craft_mode % 3) + 1
craft_output = 1
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craft output up 1 impulse
  • key 3

1 condition

  • not busy crafting

2 actions

:global int craft_mode
:global int craft_output
:local int max

key.3()
(global.int.get("craft_busy") == 0)

max = (13101300 / (100 ^ craft_mode)) % 100
craft_output = (craft_output % max) + 1
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craft count up 1 impulse
  • key 9

1 condition

  • not busy crafting

5 actions

:global double craft_count
:local double pow
:local double inc

key.9()
(global.int.get("craft_busy") == 0)

   gotoif(99, craft_count > 900000.0)
   gotoif(a, craft_count < 1.0)
   pow = double.floor(0.01 + (craft_count // 10.0))
a: inc = 10.0 ^ pow
   craft_count = craft_count + inc
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craft count down 1 impulse
  • key 8

1 condition

  • not busy crafting

5 actions

:global double craft_count
:local double pow
:local double inc

key.8()
(global.int.get("craft_busy") == 0)

   gotoif(a, craft_count < 1.0)
   pow = double.floor(-0.01 + (craft_count // 10.0))
a: inc = 10.0 ^ pow
   gotoif(99, craft_count - inc < 1.0)
   craft_count = craft_count - inc
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aW5j
craft inventory use 1 impulse
  • key 5

1 condition

  • not busy crafting

1 action

:global double craft_inventory

key.5()
(global.int.get("craft_busy") == 0)

craft_inventory = 1.0 - craft_inventory
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ZnRfaW52ZW50b3J5
craft script check TODO
craft producer set (pg1) 1 impulse
  • key 4

1 condition

  • not busy crafting & crafting producers

14 actions

:global int craft_output

key.4()
(global.int.get("craft_busy") == 0 & global.int.get("craft_mode") == 1)

craft_output = 1
gotoif(a, isopen("powerplant"))
gotoif(b, isopen("mine"))
gotoif(c, isopen("factory"))
gotoif(d, isopen("headquarters"))
gotoif(e, isopen("arcade"))
gotoif(f, isopen("laboratory"))
goto(99)
f: craft_output = craft_output + 1
e: craft_output = craft_output + 1
d: craft_output = craft_output + 1
c: craft_output = craft_output + 1
b: craft_output = craft_output + 1
a: craft_output = craft_output + 1
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craft producer set (pg2) 1 impulse
  • key 4

1 condition

  • not busy crafting & crafting producers

13 actions

:global int craft_output

key.4()
(global.int.get("craft_busy") == 0 & global.int.get("craft_mode") == 1)


gotoif(a, isopen("shipyard"))
gotoif(b, isopen("tradingpost"))
gotoif(c, isopen("workshop"))
gotoif(d, isopen("museum"))
gotoif(e, isopen("constructionfirm"))
gotoif(f, isopen("statueofcubos"))
goto(99)
f: craft_output = craft_output + 1
e: craft_output = craft_output + 1
d: craft_output = craft_output + 1
c: craft_output = craft_output + 1
b: craft_output = craft_output + 1
a: craft_output = craft_output + 7
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craft machine set 1 impulse
  • key 4

1 condition

  • not busy crafting & crafting machines

4 actions

:global int craft_output
:global int y
:global int x

key.4()
(global.int.get("craft_busy") == 0 & global.int.get("craft_mode") == 2 & isopen("factory"))

x = d2i(floor(((x(position()) / i2d(width()) - 0.41) / 0.10) + 1.0))
y = d2i(floor(((0.80 - y(position()) / i2d(height())) / 0.214)))

gotoif(99, x<1 | x>5 | y<0 | y>1)
craft_output = x + y*5
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Parts scripts


Producer scripts


Machine scripts