Posted by @bud64 on Discord.
Inf pushing BP for Chaos Impossible (Working but still WIP), 0 cost disables required, along with the AI, will update with any positive changes made.
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AI script which cycles super towers, temporal barrier/titanium hull and activates dispel when necessary. Dark sacrifice requires manual use.
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Late Infinity
After you reach Infinity 1 on all maps (90/90), you should push to high Infinity. Infinity 1M is enough for your Infinity Stones to have a decent charge speed. To do that you need to increase your Wave Acceleration Factor for a few hours (based on your goal), then you push up through Infinity waves.
An infinity calculator made by Nesslow: https://tpt2-nesslow.netlify.app/inf_estimate_calc%20(wip)/infcalc
Infinity Stones
The Infinity Stones are a set of extremely powerful items that provide game-changing effects, and are the main focus of this phase. Your main objective is to charge each infinity stone, which simply takes time. When first accessing one of the stones, the times to charge it will be so large it is essentially impossible. However, these progress bars can be sped up in two ways: Increasing your infinity high scores for the provided regions, and purchasing Exotic Refinements (unlocked at MT13). Both are equally important, and Exotic Refinements are much more noticeable at lower infinities. They are permanent upgrades, meaning they are both worthwhile investments.
Collecting and Unlocking Stones
With the exception of Neutral being unlocked at 1m era, Infinity stones are collected by going to its respective region and killing a disabled enemy of that element while being at Infinity 1 or higher. The region where each element is found is very intuitive and I recommend guessing yourself. See Regions for more information.
ExpandLocations to find Infinity Stones
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- Earth: Underground (R4)
- Fire: Volcano (R5)
- Air: High Mountain (R6)
- Nature: Jungle (R7)
- Electric: Metallic Ruins (R8)
- Water: Ocean (R10)
- Darkness: Dark Realm (R12)
- Light: Heaven (R13)
- Universal: Universe (R14)
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Once they're collected they will show up in the infinity board with some conditions before you can upgrade them, these conditions only need to be met once and the stones unlocked forever. All stones have the conditions of prestiging their respective laboratory experiments 3 times and have 50 essence in the 3rd tab of the Era Workshop.
ExpandUnique Condition to Unlock Infinity Stones
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Neutral:
ExpandCondition
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1000 or greater % Neutral boost in the Museum
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Earth:
ExpandCondition
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100k depth or greater in the Mine
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Fire:
ExpandCondition
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T8 Boiler or Higher obtained in Factory
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Air:
ExpandCondition
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1e10 or more Crates in the Trading Post
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Nature:
ExpandCondition
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100 or Greater total Beacon tier in the Construction Firm
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Electric:
ExpandCondition
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100M or more Maximum Power in Power Plant
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Water:
ExpandCondition
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100 or more Shipments made in the Shipyard
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Darkness:
ExpandCondition
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12 or more Maximized servers in the Headquarters
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Light:
ExpandCondition
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500 or more Arcade Coins in the Arcade
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Universal:
ExpandCondition
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Tier 3 Cylindro defeated in Statue of Cubos
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Charging Stones
To charge a stone you will need to get a base value of 1 trillion (1e12) elemental energy, which can be reduced by purchasing the "Charge Required" exotic refinement. To get energy you have to wait for the top bar (charge) of the chosen stone to fill up, each time it fills you will get an amount of elemental energy which can be boosted by the bottom bar (production), the time it takes to charge can be reduced by the middle bar (speed)
the base time it takes for a bar to fill is equal to 8760 hours/sum of all your infinity highscores on the specific region for that bar, region depends on the stone and the bar
Image showing which regions boost which stones. Letters on stones means it boost [E]xtraction, [S]peed, or [A]mount bar.
There are 6 exotic refinements:
ExpandExotic Refinements
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Charge Required - Reduces the amount of elemental energy needed to fully charge the stone
Speed Bonus - Increases the amount of speed that is gained per bar completion
Production Bonus - Increases the amount of energy that is gained per bar completion
Charge Duration - Decreases the time it takes for the charge bar to fill
Speed Duration - Decreases the time it takes for the speed bar to fill
Production Duration - Decreases the time it takes for the production bar to fill
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Speed bonus and production bonus increase how much each fill of production and speed bar boosts the charge bar, but are linear in their scaling which makes them really bad beyond the first 10-20 upgrades.
The duration exotic refinements reduce the base fill time of each bar by a multiplier, these are the exotic refinements you should actually focus on This is the Charging menu shows the bonuses, charge times, infinities and amount charged.
Infinity Perks
Once a stone is fully charged it can be used on an infinity perk and then need to be charged again. After being used the speed and amount bonus that were stockpiled get reset. The ones that are in bold are highly recommended.
Use Perks
These use up all the charge and puts the stones on charging to perform a 1 time use function. These perks can be used infinitely with a couple exceptions, they display an "X" on the button if wont do anything, for instance if you want to use the water stone to finish a shipment but you don't have a shipment currently in progress.
ExpandList of Use perks
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Earth: Refreshes all layers in the Mine
Water: Finishing the current shipment in the Shipyard
Fire, Earth, Electric: skips 400 hours of Factory Refinement
Nature, Light, Darkness: Resets the cooldown of town perk respec
Nature: Gives 250k Rubber in the Factory
Universal, Neutral, Darkness: Increases the tier of all Museum power stones by 1 (max of 50).
Neutral: Gives 1e30 town resources.
Neutral, Fire, Earth, Air, Water, Universal: Gives 1e45 town resources.
All stones: Gives 1e60 town resources.
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Toggle Perks
When started, Toggle Perks doesn't use up the charge but it makes the stone not be able to be used on anything else. They last until you turn them off and then they will lose the charge and start recharging.
ExpandList of Toggle perks
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Air: Turns the Trading Post trade refresh timer into a button.
Neutral: Turns the Museum Offshore Market stock change timer into a button.
Air, Water: Forces good weather, takes around 20 minutes for it to take effect.
Electric: Multiplies the Powerplant's power capacity by 1 million
Universal: Multiplies Resources dropped from enemies by 10k, does not affect transmute and wave resources.
Universal, Any Element: Multiplies damage of that element by 1 trillion.
Neutral, Fire, Earth, Water, Air, Nature: Temporarily grants access to Infinity Forge.
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Unlock Perks
Unlock perks use up the charge and put the stones on charging for a permanent buff.
ExpandList of Unlock perks
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Fire, Earth, Electric, Universal, Darkness, Light: Multiplies processing speed of all machines in the factory (including belt) by 10.
Fire, Electric, Air, Nature, Darkness: Makes you get 2 skill points per level, applies to levels gotten before unlocking this perk.
Neutral, Light, Nature, Dark, Universal: Reduces the cooldown of respecing town perks to 1 hours instead of 12.
Fire, Earth, Electric, Nature, Universal: Reduces the time it takes to generate a Mine layer to 1 minute instead of 3.
All stones: Permanently grants access to Infinity Forge.
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Infinity Forge
The Infinity Forge is unlocked via infinity stones. It allows the player to edit the tier of any module (excluding infinity modules) for free.
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