Challenge Mode is a gauntlet of scenarios (6 per region, totaling to 90 once all regions get challenges) in which you make a blueprint that adheres to special rules (varies between challenges) to defeat waves upon waves upon enemies. Successful completion of a challenge will give you a reward which may come as a module or something that would help influence gameplay.
If the solutions on this page do not work for you, your Laboratory Boosts and Museum powerstone Boosts may not be sufficient enough.
Forest Challenges (Region 1):
Level #1
A SYMPHONY OF WATER AND FIRE.
Elements: (All tanks)
Goal: Reach wave 111
Challenge Rules:
- Max. 7 modules in total
- Modules have to be maxed T1 or above
- Modules will be set to maxed T1
Challenge Rewards: Phoenix Bounce
Solution (Courtesy to @V̷̾̕ó̴͗i̸͊̽ḑ̴͋Cannon#4271):
Import Code:
Rm9yZXN0IENoYWxsZW5nZSAxO2ZvdW5kYXRpb24uc3RvbmU7cmVnZW5lcmF0aW9uLmJhc2ljO2F0dGFjay5iYXNpYzthdHRhY2suc3BlZWQ7YXR0YWNrLm11bHRpc2hvdDthdHRhY2suYm91bmNl
Modules:
- Offensive Module:
- Basic Attack
- Attack Speed
- Multishot
- Basic Bouncing
- Defensive Module:
- Stone Foundation
- Basic Regeneration
Level #2
THE DIRT IS ALIVE. CAN YOU OVERCOME 325 WAVES OF ANGRY, TANKY AND BOSSY EARTH ELEMENTALS?
Elements: (Tanks and Bosses)
Goal: Reach wave 325
Challenge Rules:
- Max. 5 modules in total
- Modules have to be maxed T2 or above
- Modules will be set to maxed T2
Challenge Rewards: +5% Resource Drops per Completed Challenge
Solution: (Courtesy to @Tortoise Box#9049):
Import Code:
Q2hhbGxlbmdlIDYgbWluaW1hbGlzdDtzaGllbGQudW5pdmVyc2FsO2F0dGFjay5tdWx0aXNob3Q7YXR0YWNrLm5hdHVyZTthdHRhY2suc3BlZWQ7YXR0YWNrLmZpcmU7c2hpZWxkLmZyb3N0O2F1cmEudW5ob2x5O2F1cmEuZnJvc3Q7ZGVmZW5zZS5kYWlnb3BhcnJ5
Modules:
- Defensive Module:
- Heartstopper Aura
- Earth Shell
- Nature Barrier
- Diamond Foundation
- Basic Shield
Notes: Diamond Foundation and Earth Shell (Guarantees survival), Basic Shield, Nature Barrier (One hit KO all enemies), and Heartstopper Aura (If you don't have Nature Barrier and import this blueprint, it will still work because of Heartstopper Aura - it just will take longer). You can switch out Diamond Foundation Granite Foundation (Possibly other ones as well but haven't tested). Adding more softwaress will probably make the run even faster.
Level #3
NATURE STRIKES BACK. MAKE SURE TO HOLD BACK THE INCOMING WAVES OF ARCHERS AND ASSASSINS.
Elements: (Archers and Assassins)
Goal: Reach wave 500
Challenge Rules:
- Max. 5 modules in total
- None
- Modules have to be maxed T3 or above
- Modules will be set to maxed T3
Challenge Rewards: Stab Prevention
Solution: (Courtesy to @Coffee#5926):
Import Code:
Q2hhbGxlbmdlIDM7YmFycmllci5maXJlO3NoZWxsLm5hdHVyZTtmb3VuZGF0aW9uLmRpYW1vbmQ7c2hpZWxkLmJhc2lj
Modules:
- Defensive Module:
- Fire Barrier
- Nature Shell
- Diamond Foundation
- Basic Shield
Notes: This is just a modified version of @Tortoise Box 's script for challenge 2 but remade against nature enemies. It takes a bit of time but gets the job done. Unlike in challenge 2 the diamond foundation is actually required here unless you've spent a lot of time in the museum and in the fire and nature experiments.
Level #4
RAGE OF THE FOREST. A COMBINATION OF VARIOUS ELEMENTAL TYPES TRY TO BREAK YOUR GLASS TOWER.
Elements:
Goal: Reach wave 50
Challenge Rules:
- Max. 5 modules in total
- None
- Modules have to be maxed T4 or above
- Modules will be set to maxed T4
Challenge Rewards: Planned Strike
Solution: (Courtesy to @DeserveVictory#3600)
Import Code:
Rm9yZXN0IENoYWxsZW5nZSAjNDthdHRhY2suc3BlZWQ7YXR0YWNrLm11bHRpc2hvdDthdHRhY2suYm91bmNlO3NoYXJkcy5pY2U7YXR0YWNrLnNwYXJr
Modules:
- Offensive Module:
- Attack Speed
- Multishot
- Basic Bouncing
- Ice Shards
- Sparks
Notes: Was trivially easy. I have +145.2% to all 8 elements from my Museum. You may have to disable wave streaming
Level #5
ARE THE NEUTRALS EVOLVING?
Elements:
Goal: Reach wave 20
Challenge Rules:
- Max. 6 modules in total
- Max. 2 Offensive Modules
- Modules have to be maxed T5 or above
- Modules will be set to maxed T5
- Neutral enemies are IMMUNE to anything except universal
- Universal damage can ONLY damage neutral enemies
- TOWER ELEMENT TYPE IS CONSIDERED UNIVERSAL INSTEAD OF NEUTRAL
Challenge Rewards: Universal
Solution: (Courtesy to @Traxaner#3385):
Import Code:
QzU7YXR0YWNrLnVuaXZlcnNhbDtmb2N1cy51bml2ZXJzYWw7Zm91bmRhdGlvbi5kaWFtb25kO2F1cmEuaGVhcnRzdG9wcGVyO2VuZXJneS5iYXNpYztlbmVyZ3kucmVnZW5lcmF0aW9u
Modules:
- Offensive Module:
- Universal Attack
- Universal Focus
- Defensive Module:
- Diamond Foundation
- Heartstopper Aura
- Utility Module:
- Energy
- Energy Regeneration
Notes: Used with 250% universal museum powerstone boost
Level #6
PIERCING "ARROWS". ONLY WAVES FULL OF ARCHERS ARE NOW TRYING TO TEAR DOWN YOUR TOWER.
Elements: (All Archers)
Goal: Reach wave 60
Challenge Rules:
- Max. 10 modules in total
- Max. 4 Offensive Modules
- Max. 4 Defensive Modules
- Max. 2 Ultimate Modules
- Modules have to be maxed T5 or above
- Modules will be set to maxed T5
- Enemies have only 1% of their original health
- Enemy damage is multiplied by 10
Challenge Rewards: Forest Gift
Solution: (please add)
Desert Challenges (Region 2):
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