Enemies
Revision as of 10:24, 11 June 2021 by Scha7tenblut (talk | contribs) (moved the era powers from here to the era page)
Enemies must be defeated in Tower Testing in order to progress.
Enemies come in a variety of elements, each with their own strengths and weaknesses. Each elemental enemy also comes in 6 archetypes.
Enemy Types
Normal
Standard melee-range enemy.
![]() |
100% | ![]() |
100% | ![]() |
100% |
---|
Tank
Melee-range. Has a higher HP, but lower damage than normal enemies.
![]() |
50% | ![]() |
250% | ![]() |
100% |
---|
Archer
Attacks from range.
![]() |
90% | ![]() |
90% | ![]() |
100% |
---|
Wizard
Attacks from range. Applies a slow debuff to your tower when they attack.
![]() |
90% | ![]() |
150% | ![]() |
150% |
---|
Assassin
Fast enemy that can leap towards the tower when close.
![]() |
200% | ![]() |
90% | ![]() |
100% |
---|
Boss
Bosses have a higher HP and attack than normal enemies, but appear less frequently.
![]() |
1000% | ![]() |
1000% | ![]() |
200% |
---|