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- 10:00, 11 June 2021 diff hist +145 Headquarters Formula tweaks, software costs and times
- 13:09, 10 June 2021 diff hist +192 Experiment: Neutral →Prestige
- 13:04, 10 June 2021 diff hist +62 Experiment: Neutral →Mechanic: Add prestige bumps to cost
- 10:04, 10 June 2021 diff hist +295 Experiment: Neutral →Prestige: Prestige availability
- 03:04, 9 June 2021 diff hist +71 Experiment: Nature →Upgrades: Add watering can mechanics
- 02:46, 9 June 2021 diff hist +38 Experiment: Nature →Upgrades: Add some costs
- 23:12, 8 June 2021 diff hist -126 Experiment: Nature Reformat T2: Hint -> Solution
- 23:06, 8 June 2021 diff hist -8 Experiment: Nature Balance sections so they math in depth properly
- 23:00, 8 June 2021 diff hist +509 Experiment: Nature Change T4 and T5 to tables
- 18:36, 8 June 2021 diff hist +484 Experiment: Nature Convert T2 and T3 to tables
- 18:07, 8 June 2021 diff hist -99 Experiment: Nature →Basic Flower (T1): Reduce to two columns, with nested additional hints
- 04:16, 8 June 2021 diff hist +823 Experiment: Nature →Basic Flower (T1): Add a whole bunch of hints
- 04:00, 8 June 2021 diff hist -129 Experiment: Nature →Basic Flower (T1): Reword table to say "Solution" instead of "Hint", take "Solution" out of the collapsed part since it's part of the label now.
- 03:50, 8 June 2021 diff hist +28 Factory →Producers: Make the producers table default-collapsed because it's a mild spoiler, especially the amounts
- 03:21, 8 June 2021 diff hist +527 Factory →Refining: Add tier breakpoints, and more words.
- 03:01, 8 June 2021 diff hist +681 Factory →Refining: Add chart and more description
- 02:51, 8 June 2021 diff hist 0 N File:Factory Refining Efficiency.png current
- 07:22, 7 June 2021 diff hist 0 m Museum →Achievements: Reorder achievements some more
- 07:04, 7 June 2021 diff hist 0 Museum →Achievements: Reorder achievements by how they appear in the museum
- 06:34, 7 June 2021 diff hist +42 Experiment: Electricity →Rewards: Add damage/resistance formulas
- 06:11, 7 June 2021 diff hist -2 Experiment: Earth →Rewards: Correct initial values for damage/resistance costs
- 03:24, 7 June 2021 diff hist +169 Headquarters →Software: Convert to table, start adding costs and times
- 03:08, 7 June 2021 diff hist +39 Headquarters →CPU: Total CPU power is measured in flops
- 02:20, 7 June 2021 diff hist +2 Experiment: Neutral →Rewards: Neutral resistance cost was off by a couple of zeros
- 02:16, 7 June 2021 diff hist 0 File:ConstructionFirmExample.png D0sboots uploaded a new version of File:ConstructionFirmExample.png current
- 01:53, 7 June 2021 diff hist -27 Construction Firm →Skills: Update construction boost
- 00:46, 7 June 2021 diff hist +16 Experiment: Neutral →Rewards: Resistance cost
- 22:45, 6 June 2021 diff hist +32 Experiment: Neutral →Rewards: Add neutral damage cost
- 12:28, 5 June 2021 diff hist +4 Experiment: Exotic →Upgrades: Use zero-based levels (time factor was off)
- 06:27, 4 June 2021 diff hist +813 Experiment: Water →Upgrades: Add all the upgrades.
- 06:17, 4 June 2021 diff hist +330 Experiment: Water →Upgrades: Add upgrades (8/12)
- 06:10, 4 June 2021 diff hist -91 Experiment: Water →Upgrades: Add upgrades (6/x) (for real this time)
- 05:35, 4 June 2021 diff hist +574 Experiment: Water →Upgrades: Add upgrades (6/x)
- 04:58, 4 June 2021 diff hist -70 Experiment: Water →Upgrades: Switch to using formulas for compactness, add freezer
- 04:43, 4 June 2021 diff hist +481 Experiment: Water →Upgrades: Add upgrades (2/x)
- 05:56, 3 June 2021 diff hist +326 Museum →Offshore market: Add costs.
- 05:20, 3 June 2021 diff hist -5 Museum →Achievements: Correct conditions for "To Infinity" (just unlocking T5 isn't enough)
- 05:17, 3 June 2021 diff hist +3 m Museum →Achievements: Reformat Earth Tunnel to match how the game shows depth
- 04:43, 3 June 2021 diff hist +34 m Experiment: Earth →Rewards: Clean up formulas
- 04:42, 3 June 2021 diff hist +58 Experiment: Fire →Rewards: Add damage/resistance formulas
- 04:28, 3 June 2021 diff hist +50 Experiment: Earth →Rewards: Add damage/resistance formulas
- 02:58, 3 June 2021 diff hist +577 Experiment: Neutral →Mechanic: Add multipliers table
- 02:30, 3 June 2021 diff hist +614 Experiment: Neutral →Mechanic: Add cost table
- 01:59, 2 June 2021 diff hist -102 Power Plant →Mechanics: Remove incorrect info about PostSlider calc (it was an artifact of time display being truncated instead of rounded)
- 01:55, 30 May 2021 diff hist +213 Power Plant →Yellow Battery: Add note about Total Capacity bonus
- 10:21, 29 May 2021 diff hist +38 m Power Plant →Technology: Add note about ticks.
- 09:11, 29 May 2021 diff hist +1,592 Power Plant →Network: Add detailed mechanics for how boosting works
- 23:49, 28 May 2021 diff hist +273 Power Plant →Network: Add clarification about boosting multiple buildings.
- 23:39, 28 May 2021 diff hist +388 Power Plant →Technology: Add upgrade information
- 23:23, 28 May 2021 diff hist +789 Power Plant →Technology: Add costs of all the items