Exotic Skills
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Exotic skills are powerful skills that can be acquired with exotic gems.
Contents
Power Plant
- Hibernation Mode (50 ) - Boosts stop losing their duration while the game is closed but still affect all buildings during that time as many they would normally do.
Mine
- Mineralogy (5 ) - Provides a 0.05% chance that a mined tile turns into an exotic gem.
- Geology (25 ) - Multiplies shard and resource rewards by your current town level and gem rewards by town level^0.15.
- Battle Drills (10 ) - Triples the speed at which new mining layers are generated while tower testing is active and the drill is working. Works for all non-sandbox gamemodes as long as the tower is alive and the round-over-screen is not visible.
Factory
- Machine Handling (5 ) - Allows you to pick up machines from their machine slot via right click and place them back via left click.
- Chemical Lumps (60 ) - Changes the recipe for ore lumps to only use 4 dust of the previous tier.
- Battle Producers (25 ) - Increases the production of all producers by 1% for each second that passes during an active tower run. Resets upon quitting or restarting. Does not affect exotic producers.
Headquarters
None.
Arcade
- Metallic Tokens (15 ) - Increases your tower's armor and elemental armor by using the metallic properties of your tokens.
- Spiked Tokens (25 ) - Enhances the projectiles of your tower with pointy tokens which in turn increase the total damage output.
- Charged Tokens (50 ) - Charges your tokens and directs them to the tower to increase it's energy and energy regeneration.
Laboratory
- Fundamentals (500 ) - Removes or reduces the negative prestige effects of the fire, water, nature, and earth experiments. Resetting the prestige tree to respend points still preforms a full prestige with all it's downsides.
- Forces (500 ) - Removes or reduces the negative prestige effects of the electricity, darkness, light, and air experiments. Resetting the prestige tree to respend points still preforms a full prestige with all it's downsides.
- Universal Theorem (500 ) - Removes or reduces the negative prestige effects of the neutral, universal, gems, and exotic experiments. Resetting the prestige tree to respend points still preforms a full prestige with all it's downsides.
Shipyard
- Armored Cargo Bay (35 ) - Applies the shipment bonus to exotic gems at a reduced rate of x^0.2 by reinforcing the bulkheads of all ships.
Trading Post
- Bargaining (35 ) - Increases the conversion rate by a additional 10%.
- Hyper Trade (75 ) - Provides a chance equal to your trading amount percentage to perform a hyper trade which multiplies your crate reward between 2 and 10 depending on your trading amount percentage. (Low trading percentage equals higher multiplier. Hyper trade is indicated by falling crates in the background.)
- Experienced Merchant (5 ) - Increases the conversion rate based on your total amount of trades statistic. (Formula: Log10(x)1.2% where "x" represents your trades. Log10(0) = 1 in this case.)
Workshop
- Treasure Map (1 ) - Clicking in the module icon in the top left corner in the region preview displays the drop chances for all remaining modules of the selected region.
Museum
- Offshore Market (60 ) - Unlocks the Offshore Market to buy higher tier Power Stones.
- Ancient Potency (1,000 ) - Power Stone tier is increased by 1 for every 10 town level when calculating boosts.
- Artifact Replica (1,200 ) - Artifacts are counted twice for "per researched artifact" effects.
Construction Firm
- Construction Queue (20 ) - Allows you to queue up 2 buildings (3 if construction firm is maximized) Which are then automatically constructed one after another.
- Security Measures (2 ) - Allows you to use buildings while they are being constructed.
- Battle Engineers (10 ) - Triples the construction speed while a round is active. Works for all gamemodes as long as the tower is alive and the round-over-screen is not visible.