Museum
Museum | |
---|---|
Max. Tier | 5 |
Conversion rate | 45000:1 |
Color theme | Grey |
The Museum is a building where you look at statistics, gain boosts via Power Stones, and research artifacts.
Contents
Building tiers
Museum tiers do nothing currently.
Statistics
Here you can view your feats in Perfect Tower 2.
Reaching certain goals in statistics unlocks power stone slots.
Table of statistics (hidden, because several of the category names spoil things later in the game):
Category Name | # Required to Unlock Stone | Extra Notes | |||||
---|---|---|---|---|---|---|---|
S1 | S2 | S3 | S4 | S5 | S6 | ||
Time Played | 8h | 24h | 72h | 120h | 168h | 240h | Having the game open, not offline |
Total Gems Collected | 100 | 1e5 | 1e6 | 1e20 | 1e35 | 7e44 | |
Total Resources | 1e4 | 1e5 | 1e6 | 1e20 | 1e35 | 7e44 | |
Factory: Shards Refined | 1e4 | 1e6 | 1e8 | 1e10 | 1e12 | 1e14 | |
Factory: Resources Produced | 1000 | 1e5 | 1e7 | 1e9 | 1e11 | 1e13 | |
Power Plant: Total Power Produced | 1e6 | 1e8 | 1e9 | 1e11 | 1e12 | 1e14 | |
Shipyard: Resources Earned | 1e6 | 1e8 | 5e9 | 5e11 | 2.5e12 | 10e12 | |
Arcade: Coins Earned | 100 | 1000 | 5000 | 1e4 | |||
Cylindro Defeated | 1 | 5 | 10 | 20 | 30 | 50 | Boss Fight |
Pyramidas Defeated | 1 | 5 | 10 | 20 | 30 | 50 | Boss Fight |
Cubos Jr. Defeated | 1 | 5 | 10 | 20 | 30 | 50 | Boss Fight |
Dodecai Defeated | 1 | 5 | 10 | 20 | 30 | 50 | Boss Fight |
Thorus Defeated | 1 | 5 | 10 | 20 | 30 | 50 | Boss Fight |
Perfect Space: Highscore | 1000 | 1e4 | 1e5 | Game in the Arcade | |||
Enemies Destroyed | 1e4 | 5e5 | 7e6 | 9e7 | 2e8 | 4e8 | |
Mine: Layers Generated | 100 | 500 | 1000 | 2000 | 1e4 | 2.5e4 | |
Mine: Tiles Uncovered | 1600 | 8000 | 1.6e4 | 3.2e4 | 2e5 | 4e5 | |
Trading Post: Total Times Traded | 15 | 50 | 120 | 300 | 700 | 2000 | |
Infinity Stones: Times Used | 10 | 25 | 50 | 100 | 200 | 500 | |
Modules Unlocked | 10% (31) | 20% (63) | 40% (127) | 60% (190) | 80% (254) | 100% (318) | Scales with max. module count, numbers floor down |
Challenges Completed | 2 | 6 | 12 | 30 | ? | ? | |
Normal Mode Completed | 6 | 18 | 36 | 54 | 72 | 90 | The number of Regions you complete Normal Difficulty in |
Artifacts Researched | 2 | 7 | 12 | Scales with max. artifact count(?) |
Note: a few of these values were taken from pretty old images, they may still be accurate but they may not be, please add your own value if the actual value is diffrent
Power stones
Power stones grant a boost to resource gain, as well as a boost to elemental damage. The amount of boost provided depends on the tier of the equipped power stones, modified by any bonuses such as town perks. All elements apart from neutral have a power stone, but universal power stones are only available through transmutation. With the Power Prism skill, power stones can also provide a boost to the neutral element.
Power stones can be purchased from the power stone shop, and must be equipped before they provide any bonus. Unequipped power stones can be upgraded to a higher tier by combining 3 power stones of the same tier. Higher tier power stones provide stronger boosts.
The number of power stones that can be equipped at once is determined by the available power stone slots, which can be obtained by completing statistics milestones.
Power stone shop
Gives the ability to buy tier 1 power stones of the 8 elements for the cost of 1,000 . The Fill inventory button toggles the ability to buy a full inventory worth of power stones per purchase. The trashcan icon deletes any power stones placed in it.
Offshore market
Once the exotic skill is purchased, the offshore market becomes available. The offshore market sells higher tier power stones at an increased cost. The maximum tier power stone for sale is dependent on an upgrade purchasable with resources, but will never exceed your highest obtained power stone for that element. Upgrading tiers costs 36000*1.8lvl to upgrade to max-tier (lvl+3); you start at maximum tier 2. Stones cost 2000*18tier-1 (except Universal stones which cost 10x as much), which gets expensive very quickly, so think carefully before upgrading your max-tier too high - there's no way to downgrade.
At any given time, there are 6 different elements of power stones available in the offshore market in varying tiers, chosen randomly. These power stones change every 1 hour; this timer can be sped up by employing Power Plant boosts. It is possible to find Universal power stones for sale in the offshore market (without first crafting one), with a 20% chance per refresh.
Transmute
After unlocking a certain artifact, power stones can be transmuted into universal power stones. Transmutation requires 8 power stones, one of each element, each with the same tier. This action consumes the power stones and produces a single universal power stone of the same tier.
Artifacts
- Main article: Artifacts
Artifacts are hidden items that can be found and researched for unique rewards. Each artifact takes a set amount of time to research, but can be improved with Museum skills or skipped outright by spending gems.
Achievements
- Main article: Achievements
Achievements are unlocked after completing certain hidden tasks throughout the game.
Skills
- See also: Skills (Upgrade)
- Faster Research - Decreases the research time of all artifacts by 10% for each tier of the museum.
- Quick Combine - Automatically use highest tier power stones from inventory when combination slots are empty.
- Primordial Power - Increases Power Stone resource boost by 1%*total Power Stone tier inside the loadout instead of 1% per Power Stone.
- Power Prism - Boost the neutral element for each completed set of power stones (all 9 elements including universal) by the lowest tier of that set. (Having tier 9 stones of each element but earth and having a tier 3 earth stone will give the same neutral bonus as having only tier 3 stones of each element.)
Exotic Skills
- See also: Exotic Skills
- Offshore Market - Unlocks the Offshore Market to buy higher tier Power Stones.