Power Plant
Power Plant | |
---|---|
Max. Tier | 6 |
Conversion rate | 800:1 |
Color theme | Yellow |
The Power Plant is a building used to generate electricity to give speed boosts to other buildings.
Contents
Power Grid
The power grid is where you place structures in order to generate and store energy.
You can place structures by selecting one from the list on the left of the screen, and then clicking an empty tile.
To delete a structure, right-click the filled tile while not having any structure selected from the list. Doing so will refund you 25% of the resource you spent buying the component. This can be increased to 50% if you have Component Recycling Skill.
Structures can connect with each other without the use of pipes, but pipes can be used to use resources more efficiently at times.
Network
This is where you spend your energy to speed up other buildings:
- Construction Firm: Reduces construction time for buildings.
- Factory: Speeds up shard refining, store reload, and machine speed.
- Mine: Speeds up the drill.
- Headquarters: Speeds up download of software.
- Shipyard: Speeds up shipments.
- Workshop: To boost Workshop you need an Era artifact, speeds up Era related purposes.
The more energy you use, the longer and stronger the boost is.
You can boost multiple buildings at the same time, but if they are boosted at exactly the same time then they have to split the energy for the boost, and so the boosts will be weaker. If you are using workers to restart boosts this isn't a problem in practice, because the periods of each building are different, and so each building will end up boosted at a unique time.
Technology
These are your structures for use in the power grid.
You can unlock more by upgrading the Power Plant in the Construction Firm.
You can upgrade structures if they are upgradeable. All costs are rounded to the nearest resource.
Basic
Water Pump
Provides infinite water.
Cost: 25 * 1.5qty
Fluid Pipe
Transports 1000L of gas or fluid per tick.
Cost: 5 * 1.5qty
Currently used to move water from a water pump to a coal boiler, and to move steam from a coal boiler to a steam turbine.
The pipe is gray when empty, blue when filled with water, and white when filled with steam.
Yellow Battery
Adds +2000 power capacity.
Cost: 50 * 1.5qty
Can be placed anywhere, and is not needed to be connected to anything.
Upgradeable: +1% Total Capacity per Yellow Battery (add.) (5 times), +50% Power Capacity (15 times)
Tier 1
Coal Chest
Provides 2500kg of coal.
Cost: 40 * 1.5qty
Needs to be placed next to a coal boiler.
Has to be replaced periodically, as it will run out of coal.
Upgradeable: +25% Coal (mul.) (30 times, Cost: 25000 * 3lvl)
Coal Boiler
Turns 100L of water, and 4 kg of coal into 30L of steam.
Cost: 150 * 1.5qty
Needs to be connected to a water pump and a coal chest to function.
Steam Turbine
Transforms 10L of steam into 30 power per tick.
Cost: 60 * 1.5qty
Needs to be connected to an active coal boiler to generate energy.
Tier 2
Oil Barrel
Provides 10000L of oil
Cost: 1000 * 1.5qty
Can be placed anywhere, as long as a fluid pipe connects it to an oil furnace.
Upgradeable: +20% Oil (mul.) (30 times, Cost: 100000 * 3lvl)
Oil Furnace
Turns 20L of oil and 200L of water into 100L of steam.
Cost: 17500 * 1.5qty
Gas Tank
provides 20000L of gas.
Cost: 2000 * 1.5qty
can be placed anywhere, as long as fluid pipes connect it to a gas turbine.
Upgradeable: +20% Gas (mul.) (30 times, Cost: 125000 * 3lvl)
Gas Turbine
Turns 25L of gas into 100 power per tick.
Cost: 5000 * 1.5qty
Tier 3
Water Turbine
Uses 20L of water to provide 3 power per tick.
Cost: 20000 * 1.5qty
Can be connected with pipes or directly to a Water Pump
Solar Panel
Produces 1 power per tick (0 when raining).
Cost: 10000 * 1.5qty
Wind Turbine
Produces 0~4 power per tick (min. of 0 without wind and max of 4 when there is a hurricane).
Cost: 12500 * 1.5qty
Red Battery
Gives +25000 to power capacity.
Cost: 2000 * 1.5qty
Tier 4
Lava Pump
Provides 10M L of lava.
Cost: 25000 * 1.5qty
Lava can be moved with a fluid pipe.
Thermal Generator
Turns 100L of lava and 100L of water into 200 power per tick.
Cost: 50000 * 1.5qty
Can be connected with a pipe or directly to a lava pump.
Tier 5
Fission Reactor
Transforms 1Kg of Uranium and 100L of water into 200L of steam.
Cost: 100000 * 1.5qty
Uranium Box
Provides 50000Kg of Uranium.
Cost: 75000 * 1.5qty
Upgradeable: +10% Uranium (mul.) (30 times, Cost: 5000000 * 3lvl)
Blue Battery
Gives +500000 to power capacity.
Cost: 50000 * 1.5qty
Tier 6
Fusion Reactor
Transforms 250L of He3 into 500L of Plasma
Cost: 1750000 * 1.5qty
Helium3 Tank
Provides 100000L of He3
Cost: 500000 * 1.5qty
Upgradeable: +8% Gas (mul.) (30 times, Cost: 25000000 * 3lvl)
Plasma Pipe
Transport 1000L of Plasma per tick
Cost: 100000 * 1.5qty
Plasma Turbine
Transform 100L of Plasma into 5000 power per tick
Cost: 500000 * 1.5qty
Skills
- See also: Skills (Upgrade)
- Quantum Grid - Allows components on the power grid to connect to components on the opposite edge of the grid.
- Super Boost - Using more power for boosts has a higher impact on duration/effectivity. (Log10 -> Log7)
- Max. Power - Increases the effectiveness of all active boosts by 25% (multiplicative) if the current amount of power exceeds the maximum amount.
- Component Recycling - Increases the amount of resources returned from selling components to 50% instead of 25%.
- Shutdown - Allows you to cancel boosts anytime. Does not refund any power!
Exotic Skills
- See also: Exotic Skills
- Hibernation Mode - Boosts stop losing their duration while the game is closed but still affect all buildings during that time as many they would normally do.