High Mountain

From The Perfect Tower II
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High Mountain
High Mountain
Lanes 5
Enemies
Neutral element Light element Nature element Air element Water element Earth element Universal element
Difficulties
Easy 1.74 M% (1.74e6%)
Medium 3.14 M% (3.14e6%)
Hard 18.2 M% (1.82e7%)
Insane 391 M% (3.91e8%)
Nightmare 235 B% (2.35e11%)
Impossible 1.61 Qi% (1.61e18%)

High Mountain is the sixth region in the game, unlocked after completing wave 100 on Volcano.

Completing wave 100 in this region unlocks the Jungle region.

Environmental Effects

This area has no environmental effects.

Challenges

See also: Challenge Mode
Name Enemies Goals Rules Rewards
Level #1 Air element Reach wave 250
Rules
  • Max. 10 modules in total
  • Modules have to be maxed T1 or above
  • Modules will be set to maxed T1
  • Enemies reflect 100% of non-air damage
+1% air resistance per completed challenge


Modules

See also: Modules
Type Name Unlock Condition
Offensive Module
Divine Blessing Random 0.15%
Offensive Module
Light Splash Random 0.9%
Offensive Module
Fire Splash Random 0.9%
Offensive Module
Electricity Splash Random 0.9%
Offensive Module
Air Splash Random 2%
Defensive Module
Air Shell Random 1%
Defensive Module
Air Barrier Random 1%
Defensive Module
Bulletproof Random 0.9%
Defensive Module
Shield Recharger Random 0.5%

Town Assets

The following town assets are unlocked after completing wave 100:

Fence
Fence Gate / Broken Fence
Snowy Rock