Statue of Cubos
Statue of Cubos | |
---|---|
Max. Tier | 3 |
Conversion rate | 250000:1 |
Color theme | Black |
The Statue of Cubos is a building you use to fight bosses.
Contents
Building Tiers
Upgrading the statue of cubos will unlock more upgrade per boss.
Bosses are unlocked by upgrading military tiers.
Bosses
Boss fights are unique, as every different boss is essentially a different game, with each boss playing differently than the core game.
The boss menu select screen is to the left, where upon clicking the screen opens the boss selection menu.
Every boss menu screen has upgrades to purchase, the control schemes, and an info section.
To buy higher tier upgrades, you should buy lower tier upgrades.
Cylindro
Info
"With the power to control the wind and water, Cylindro unleashes his rage onto his enemies in forms of large waterstorms. Sometimes he just tires to crush them with his entire body."
For first defeat on each tier, you will be rewarded with 10*Tier exotic gems
Controls
- Movement: Left/Right or A/D
- Fire Missiles: Up, W, Spacebar
Upgrades
These upgrades help the tower defeat Cylindro. The upgrades are:
- Health regeneration: Heals the tower over time.
- Energy Regeneration: Regenerates the tower's energy over time.
- Powerup bonus: Increases power gain by pickups.
- Resistance bonus: Tower receives less damage.
- Damage bonus: Tower puts out more damage.
- Speed bonus: Tower moves faster.
Fight Description
Cylindro is a large cylinder who will try to attack you with headbutts and water-storms.
You can dodge his attacks by hopping to adjacent pillars.
To damage cylindro you need to fire missiles, this will cost energy.
Energy orbs spawn randomly on pillars, use these to restore energy.
VERIFY : remove that part to verify If you hit cylindro before his first spin, he will do a headbutt.
If you hit cylindro before his second spin, he will do a water storm. (1 side)
If you dont hit cylindro or attack him after his second spin or hit him during the spin, he will do a water storm. (2 side)
Artifacts
- None currently
Achivements
- You Spin Me Right Around: Defeat Cylindro while he is doing his slam attack.
- Cylindro Hater: Defeat Cylindro 1000 times.
Pyramidas
Info
"Long years of experiments and scientific corruption have turned Pyramidas into a monstrosity that unites the power of two seemingly different worlds, electricity and nature."
For first defeat on each tier, you will be rewarded with 25*Tier exotic gems
Controls
- Shoot: Left mouse button (hold)
- Manual Reload: Right mouse button
- Faster Reloading: Shake mouse
Upgrades
These upgrades help the player defeat Pyramidas. The upgrades are:
- Health regeneration: Heals the player over time.
- Ammunition Bonus: Increases the maximum amount of ammo in a single reload.
- Damage Bonus: Increases bullet damage.
Cubos Jr.
Info
"With his father now long gone, Cubos Jr tries to step into his legacy by perfecting his fire and earth manipulation skills. Be careful! even though he is small, he might catch you off-gua... ahem ... off-beat."
For first defeat on each tier, you will be rewarded with 50*Tier exotic gems
Controls
- Movement: Arrows or WASD
- Drop bomb: Left mouse button, or scroll mouse, or space bar
Upgrades
These upgrades help the tower defeat Cubos Jr. The upgrades are:
- Health bonus: Increases tower's maximum health
- Two bombs upgrade: Allows the tower to put out two bombs at the same time
- Explosion diagonal: The bombs explosion will also spread into its diagonal position instead of its side only
Dodecai
Info
"Banished in a realm between light and darkness, Dodecai likes to play strategic games. Don't be fooled by the puppets you are allowed to summon in this challenge, they are mere empty hulls of their former selves. Seriously, why are they moving like that?"
If you defeat Dodecai for first time, you will be rewarded with 100 exotic gems
Controls
- Play card: Left mouse button on selected card
- Drag camera: Click and hold left mouse button on the map area
- Discard card: Right mouse button on selected card
- Rotate camera: Click and hold right mouse button on the map area
- Zoom: Scroll mouse wheel up to zoom in, and down to zoom out
Upgrades
These upgrades help the tower to defeat Dodecai. These upgrades are:
- Health bonus: Increases tower's maximum health
- Energy bonus: Increases tower's maximum energy
- Damage bonus: Increases damage dealt on opponent's fighters and Dodecai
Note: Currently Dodecai's boss fight has only 1 stage
WARNING, MAJOR SPOILER BELOW: FINAL BOSS SPOILER
Thorus
Unlike other Bosses, which need only an Military Tier requirement, Thorus, in addition to needing MT15, needs to have all Infinity Stones active on a special toggle perk at the bottom of infinity perk list (This is not required after the first defeat). This boss currently only has 1 tier
Info
"It calls itself Thorus... Maybe this wasn't such a good idea after all..."
Controls
???
Upgrades
These are required to fight the boss, as Thorus is too powerful for Dr. Cubical to let you fight it without insurance.
- Cloud Save Insurance: Costs 100 QiD (1e50)
- Local Save Insurance: Costs 1 NoD (1e60)
- Account Insurance: Costs 10 DVi (1e70)
Fight Overview
The fight can take a very long time, depending on your speed. You casts different spells to buff yourself, weaken boss, or hurt the boss. each spell requires a series of inputs from the arrow keys, and energy. Thorus has 5 moves it can do, a neutral attack where he shoots projectiles that deal the same amount of damage as it takes energy to kill them, a universal attack that deals 4x damage and you have a chance to miss the projectiles, an attack where he steals your health energy and shield, an attack where he makes a bubble appear that blurs a part of the screen, or set gravity to normal, and a tier-up attack where he goes up by a tier and deals 2x damage. Dr. Cubical drops you different attribute buffs during the fight for shield, hp, and energy. t1 is a flat bonus, t2 makes t1, t3 makes t2, and so on, until t8. you press/hold different keys on your keyboard to obtain these. The list of spells is as follows:
Category | Element | Spell | Keys | Description | Energy Cost | Amount |
---|---|---|---|---|---|---|
Protection ←
|
Light ↑
|
Blessing ↑
|
↓↑↓⎵
|
Heals the tower. | 10+3% | 10%+50+10*EC |
Divinity ←
|
→→←⎵
|
Engulfs the tower with a shield that reduces incoming damage down to 1/3rd of the original damage. | 750+20% | - | ||
Flash →
|
←↓↑⎵
|
Instantly cancels the current active boss ability. | 250000+12% | - | ||
Earth ↓
|
Earth Shield ↓
|
↓↓↑⎵
|
Creates a shield that absorbs a fixed amount of damage before disappearing again. | 25+6% | 3*EC | |
Fortify ↑
|
←↓→⎵
|
Raises the maximum amount of hitpoints to the power of 1.1 for 20 seconds. | 3000+10% | - | ||
Geosphere ←
|
↓↓→⎵
|
Guarantees to block the next incoming damage source unless the source is an ability that directly alters hitpoints. | 400000+33% | - | ||
Water →
|
Sprinkler ↓
|
↑↑↓⎵
|
Increases the hitpoint, shield and energy regeneration by +1% per second. | 25+4% | - | |
Ice Shield ←
|
→↑↑⎵
|
Surrounds the tower with a frozen protection hull that slows an attacker for 5 seconds whenever damage is being taken. Lasts up to 30 seconds. | 2750+16% | - | ||
Blizzard →
|
←↓↓⎵
|
Slows everything on the map down except for the tower. Lasts up to 60 seconds. | 250000+20% | - | ||
Destruction →
|
Fire ↑
|
Fireball ↓
|
↑→←⎵
|
Fires a projectile that deals damage upon arrival. | 30+5% | 250+1.25*EC |
Firestorm ←
|
←→↑⎵
|
Deals a high amount of inital damage and then damage per second over the course of the next 4 seconds. | 1000+12% | Inital: 2000+5*EC
DoT: 500+2*EC/s | ||
Inferno →
|
→↓↑⎵
|
Deals a high amount of damage which increases the lower the hitpoints of the targets are. | 500000+9% | 100000+15*EC
Mult: 1000 at 0% enemy HP | ||
Darkness ↓
|
Unholy Blast ←
|
←↑←⎵
|
Sacrifices 1/3rd of the towers current hitpoints to create a projectile that deals damage equals to the sacrificed amount. | 50+4% | - | |
Soul Siphon ↓
|
→↓←⎵
|
Start draining life essence from your enemy based on the towers maximum hitpoints in order to heal the tower. | 3000+6% | 1% of towers max. hp / sec. | ||
Nightmare ↑
|
↓←→⎵
|
Curses your enemy which deals damage per second and amplifies all damage recieved by your targets by 100%. Lasts up to 30 seconds. | 750000+8% | 1000+0.2*EC | ||
Electricity ←
|
Thundershock ↓
|
→←←⎵
|
Instantly deals damage based on the towers current energy after subtracting the cost of this spell. | 20+20% | 10+0.6*Current Energy | |
Lightning ↑
|
↓↑←⎵
|
Instantly deals damage based on the towers maximum shield. | 900+25% | 10+1.25*Max. Shield | ||
Tesla Surge →
|
→←↓⎵
|
Creates a lightning storm that constantly deals damage based on your current energy. Lasts up to 30 seconds. | 300000+30% | 10+0.08*Current Energy /s | ||
Alternation ↑
|
Nature ←
|
Regrowth ↑
|
↑↑↑→⎵
|
Boosts the towers health regeneration based on the energy cost of this ability. Lasts up to 30 seconds | 20+10% | +0.5%*Log10EC |
Thorns →
|
↓←→↓⎵
|
Surrounds the tower with spiky veins that damage attackers based on the amount of damage received and the towers current shield. Lasts up to 30 seconds. | 1500+25% | 50% of incoming damage + 10% of current shield | ||
Seeds ↓
|
↓↑→←←→⎵
|
Sprays some life leeching seeds onto your enemy which drain life every 3 seconds and add it to your towers health pool. Can even extend the maximum hp. Lasts for up to 10 intervals. | 500000+20% | 0.25*EC | ||
Air →
|
Air Burst ←
|
←↓→→⎵
|
Spawns a gust of wind that deals little damage upon impact but reduced the damage dealt by the target by 66% for up to 15 seconds. | 15+5% | 100+0.5*EC | |
Tornado ↑
|
↓←→↓⎵
|
Surrounds your enemy with a tornado that deals very little damage per second and provides a 20% chance that outgoing attacks from that unit will not damage their target. Lasts up to 30 seconds. | 5000+30% | 0.08*EC /s | ||
Vacuum →
|
→←←↓↑⎵
|
Reduces the towers hitpoint regeneration by 1% of max. hp per second while at the same time multiplying all outgoing damage by 12. Lasts up to 30 seconds. | 1000000+35% | - | ||
Obliteration ↓
|
Neutral ↑
|
Gatling →
|
↓↑↓↑↓←→←→←→⎵
|
Quickly shoots 16 projectiles with each dealing between 50% and 500% of the default amount of damage. | 100+25% | 0.5*EC |
Shockwave ←
|
←←→→→↑↑↓↓↓⎵
|
Spawns a quick projectile that deals damage on impact and stuns the target for 3 seconds. | 19000+70% | 5000+0.75*EC | ||
Amplify ↑
|
↑↑↑↑↑↑↑↑↑↑⎵
|
Multiplies the damage of the next spell by 8. Lasts up to 60 seconds before disappearing if no spell is being casted. | 1000000+25% | - | ||
Universal ↓
|
Anti-matter Blast ↓
|
↓↓←↓→↓←→↑↓↓⎵
|
Spawns a very strong projectile that deals damage on impact and stuns the target for 5 seconds. | 400000+45% | 30000+10*EC | |
Cosmic Ray ↑
|
↑↓←↓←↑↑↓←→→⎵
|
Fires a ray that deals damage based on the total duration of the fight. It's damage is multiplied by 5% (multiplicatively to itself) for every minute this fight has taken so far. | 9000000+55% | 50000+22.5*EC | ||
Black Hole →
|
↓←→↑↓←→↑↓←→⎵
|
Spawns a very slow blackhole that absorbs enemy projectiles on its way. | 50000000+80% | 175000+30*EC |
Thorus(final)
Last phase of Thorus, it's a cut-scene pretty much, there is no way to lose it.
Info
"Looks like Thorus is attempting to gravitationally pull the earth into a black hole. Is there anything you can do in order to stop it?
Controls
Everything
Upgrades
None
Fight Overview
Your tower can be constructed of all modules that you have. There are 9 types of tower rankings you can get at the end of the fight, empty (equip 0 modules), aggressive (have more offensive (red) modules than any other type), defensive (have more defensive (blue) modules than any other type), useful (have more utility (yellow) modules than any other type), ultimate (have more ultimate (purple) modules than any other type), weird (have more special (gray) modules than any other type), balanced (have two types of modules with the same number of modules), nice (have 69 modules in your tower), and perfect (spoiler). Many buildings of the town get "super upgrades" that allow them to help the tower get far better and deal more damage. The factory producers rainbow producers based on how many producers you have, rainbow producers multiply the resources you get every second by an amount. The mine produces rainbow shards based on how deep you have dug, these shards multiply the rainbow producer income. The laboratory uses your experiment progress to multiply damage gained by damage modules. The museum uses your power stone tiers to create a higher tier rainbow tier which multiplies damage like the lab. The shipyard multiplies resources based on sea miles and shipments. The power plant produces sun power based on dyson nodes and other producers, sun power speeds up time except for the timer. After the timer ends or you start the final attack you will be taken to a scene where you must charge the attack. You spam keys on the keyboard for one minute to get as much power as possible.
Skills
- See also: Skills (Upgrade)
None.
Exotic Skills
- See also: Exotic Skills
None.