Workers
This article is a stub. The article does not cover enough information about the topic. You can help by expanding it. |
Workers is a mechanic that is available at Military Tier 1, used for early game automation before AI is unlocked. Once you tier up your military tier for the first time, you can access the worker page on the right side of the screen, with a button and a cube symbol on it.
Contents
Workers
To use workers, you need to buy them with a certain amount of gems, and the cost grows as you have more workers. There is also a hardcap on worker amount that is based on your Military tier. The cost for the xth worker is 100*3x-1, and the limit of workers is 1+MT. The worker limit can be further increased with a certain Military Perk.
[insert worker cost table here in case someone need it]
There are four things you can change for each worker: task, interval, name and group. As of current game version(v0.9.4 B1), Worker name and group don't have any actual effect on gameplay, but in the future, the name and group can be used by AI for more advanced automation.
The default interval for workers is "Slow(5s)", which means that the worker would do the task once every 5 seconds. With gems, you can also unlock more interval settings, which allows the worker speed to be "Medium(2s)", "Fast(1s)", or "Very Fast(0.5s)". You can set the worker interval to any one you've unlocked. You can also pause some of the workers so that they stop working.
The cost for unlocking each interval is [insert cost here].
Task List
Shown below are the different types of tasks workers can be assigned to. Different worker tasks unlocks by unlocking the corresponding building or floor it is associated with.
Tower Testing
Module Manager
Gives this worker permission to upgrade tower modules during tower testing.
Provides additional options!
- Always upgrade cheapest using xp.
- Always upgrade most expensive using xp.
- Always upgrade cheapest using gems.
- Always upgrade most expensive using gems.
Era Divider
These worker tasks unlocks after reaching Era.
Constantly tries to upgrade the damage and health dividers by one level. The upgrade order is based on the assigned rule.
Provides additional options!
- Always upgrade cheapest.
- Always upgrade most expensive.
- Only upgrade health divider.
- Only upgrade damage divider.
Powerplant
Storage Manager
Automatically replaces empty resource containers in the powerplant. Empty containers are being sold before being replaced.
Boost Restarter
Automatically restarts all boosts based on the current settings.
Make sure to configure your boosts in the power plant before assigning this task to a worker!
The Dyson Sphere
These worker tasks unlocks after unlocking the Second Floor of the Powerplant
Dyson Engineer
Automatically restarts the construction of dyson drones on every work tick if enough resources are available.
Shipyard
Dockmaster
Orders shipments and collects them upon arrival.
Provides additional options!
- 5 Min./15 Min./1 Hour/4 Hours/8 Hours/24 Hours
Laboratory
Water Plants (Nature Experiment)
Waters a single tile in the nature experiment garden every tick. Only dry tiles are being watered so wet tiles are automatically skipped.
Expand (Neutral Experiment)
Automatically uses the expand function of the neutral experiment on every worker tick.
Freezer (Water Experiment)
Automatically switches between charging the battery and activating the freezer of the water experiment. Does not interrupt pumping into or draining water from the tank.
Construction Firm
Auto-Constuct
Automatically tries to upgrade any building that matches the specified criteria.
Provides additional options!
- Always upgrade cheapest.
- Always upgrade most expensive possible.
Museum
Buy & Combine
Buys 3x T1 Power Stones and performs a quick combine action per worker tick.
Provides additional options!
- Fire/Water/Earth/Air/Nature/Light/Darkness/Electricity
Factory
Ore Manager
Automatically puts ores into the crusher to turn them into dust.
Ignores items in the crafting grid so you can use it to keep items away from this worker!
Refining Overseer
Restarts the refining process with the least amount of shards required to get the desired ore tier.
Provides additional options!
- T1-T10
The Fabricator
These worker tasks unlocks after unlocking the Second Floor of the Factory.
Dissolving Expert
Automatically add an itemstack to the beginning of the dissolve queue of the fabricator based on your filter settings.
Make sure to configure your auto-dissolve settings in the fabricator before assigning this task!
Mine
Drill Operator
Automatically refills and restarts the drill on every work tick. Make sure to provide enough resources for fuel.
Mine
Digs up a single tile on each work tick provided there are enough resources to pay the digging price. If the entire grid is empty then a new layer will be generated instead.
Provides additional options!
- Any Color Shard you have unlocked
Asteroid Mining
These worker tasks unlocks after unlocking the Second Floor of the Mine.
Asteroid Miner
Automatically starts drilling the next drill-able field in the asteroid cluster at the selected index if no other field is being drilled on the next work tick.
Provides additional options!
- Mining cluster at position X of the list
Treasure Hunter
Automatically collects the next collectible reward in the selected cluster on a work tick.
Provides additional options!
- Claim rewards in cluster at position X of the list
Astrophysicist
Disposes completed clusters on every work tick and tries to start scanning if no scan is currently active.
Provides additional options!
- Perform quick scans
- Perform regular scans
Trivia
- Before workers got added, the Tower Customization button icon uses the cube symbol. It got changed to the current icon because worker button now use that icon.
- In an earlier version, the worker task "Buy and Combine" can trigger a bug that crafts t51 gems.
- Yes, you don't pay your worker more gems once you buy them. They are just sla[REDACTED]