Military Perks

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Military Perks are categorized into groups of three, separated by a Specialization every fourth tier. Jump to Specializations

After each military tier you will get one point you can invest into an additional set of skills that will either decrease the penalty of the next military tier prestige or unlock a new set of features to aid you in your progress. There will be an equal amount of perks than there are military tiers so you will be able to max them out. Your military perk choices will define your play style rather than how fast you will be able to progress. The perk choices that are available to you are also grouped by your progression in the game so it is not possible to accidentally skill something that prevents you from progressing at an acceptable place. In the worst case scenario you will have to slightly adapt your play style.

- Taken from the steam news article that introduces Military Perks


Group 1 (MT1 to MT3)

Backups

The decision to store a copy of all your data and scientific progress turns out to save a tremendous amount of time in the long run.

Starting from the next military tier your modules will not be fully reset but instead set to tier 1 with their level maximized.

Libraries

By combining the wisdom of all structures into one place you can accumulate new knowledge faster. 

Increases town xp gained from tower testing by 1% for each skillpoint invested into a building skill.

Improved Conditions

By enhancing the working conditions on your island it becomes a substantially more attractive working place. Includes free healthcare for all cubes. 

Doubles the amount of worker slots.

Group 2 (MT5 to MT7)

Duplicates

Make sure to keep a duplicate of each module around from now on before you ship them to your contracting authority. Who are they anyway? 

Starting from the next military tier your modules will not be set to tier 1 but instead set to tier 5 with their level maximized.

Symmetrical Analysis

Applying the knowledge used in discovering new modules onto the basic understanding of the fundamental composition of enemies yields a higher amount of town resources upon their destruction. 

Multiplies resource drops from enemies with your module chance factor. 

Existence Taxes

Thanks to your efforts there is an abundance of things present on your island. It is time to charge them for being there. 

Increases your total resource drops by 5% for each town level (additively with itself but multiplicatively with all other bonuses).

Group 3 (MT9 to MT11)

Difficulty icon.png Warning: This section contains spoilers about ERA.

Essence Purification

Condensing raw elemental essence further allows them to release more of their power.

Increases the base damage bonus per elemental essence in the workshop from 1% to 5%.

International Experts

Bringing in external sources of knowledge can  greatly enhance what your town is capable if. Don't underestimate sharing experience. 

Town perks now use your current military tier x 2 when calculating the total bonus of a perk. 

Combat Surveillance

Recording and rating the combat data of your tower in realtime seems to yield a significantly higher amount of experience than just trying to randomly guess its performance on the battlefield. 

Increases your tower testing xp drop rate by your town resource drop rate ^ 0.05.

Group 4 (MT13 to MT15)

Difficulty icon.png Warning: This section contains spoilers about INFINITY.

Twin Singularity

Analyzing the spacial spectrums of reality reveals that there is a second layer of infinities hidden in the opposite wave direction. 

Doubles your region infinity highscore in infinity stone calculations, leading to a higher charging rate.

Time Warping

The infinity stones seem to possess strong reality warping properties. We should use them to further our quest in harvesting more of their powers. 

Each fully charged infinity stone increases the wave acceleration speed gained from software by 3% (additive with itself, multiplicative with other bonuses).

TBA

TBA

Specializations

Factory: Crafter and Fabricator (Idle Path)


Power Plant: Dyson Sphere (Active Path)


Mine: Asteroid Mining (Mixed Path)