Town Perks

From The Perfect Tower II
Revision as of 07:04, 19 September 2021 by Budeboy (talk | contribs) (added max levels and a note to perks that are multiplictive not linear)
Jump to navigation Jump to search


Auto replant.png This article is a stub.
The article does not cover enough information about the topic. You can help by expanding it.
Difficulty icon.png Spoiler warning!
This article contains spoilers about Mid-Game Content.
Mid-Game is a phase of the game which starts at Military Tier 6 .


Spoiler For one of the Military Perks

If you have gotten the International Experts Military Perk (Available at Military Tiers 9,10,11) your Military Tier Multiplier gets Doubled


Town Perks are found under a new tab on the right side of your screen their symbol is a Star

In total there are 12 Town Perks in total

To Upgrade a Town Perk you need to invest Skill Points into the Perks

The effects of Town Perks are Multiplied by your Military Tier

So on Military Tier 6 these effects are Multiplied by 6

The Following are the 12 Town Perks


Resource Drops [Base cost 1 Skill Point. +1 per level] [Max Level: 100]

Gives 20% Resource drops from Enemies per Level


Total Damage [Base cost 1 Skill Point. +1 per level] [Max Level: 100]

Increases Damage dealt by all sources in Tower Testing by 5% per level

This does NOT affect damage dealt against bosses in Statue of Cubos


Resistance [Base cost 1 Skill Point. +1 per level] [Max Level: 40]

Increases Resistance against all elements in Tower Testing by 1% per level (multiplicative with your MT)


Processing Speed [Base cost 1 Skill Point. +1 per level] [Max Level: 100]

Increases Processing Speed of all Machines in the Factory by 3% per level

Tip

This Does affect the Belt in the Factory and thus also makes Shard refining faster


Refining Speed [Base cost 1 Skill Point. +1 per level] [Max Level: 100]

Increases Shard Refining Speed by 2% per level


Crate Factor [Base cost 1 Skill Point. +1 per level] [Max Level: 100]

Increases the amount of crates being produced while trading in the Trading Post by 1% per level


Mining Reward [Base cost 1 Skill Point. +1 per level] [Max Level: 100]

Increases all Mining Rewards in the Mine (Excluding Exotic Gems) by 10% per level


Max Layers [Base cost 10 Skill Points. +10 per level] [Max Level: 5]

Increases the Maximum amount of Layers Generated in the Mine by 0.2 per level


Boost Efficency [Base cost 1 Skill Point. +1 per level] [Max Level: 100]

Increases Both the Duration of Power Plant


Favor Conversion Rate [Base cost 2 Skill Points. +2 per level] [Max Level: 50]

Reduces the cost of resources in the Rewards tab in the Arcade by 1% per level (multiplicative with your MT)


Power Stones [Base cost 1 Skill Point. +1 per level] [Max Level: 100]

Increases the Power Stone boosts of all elements (Including Neutral and Resources boosts) by 12% (Of your base amount) per level

so a 100% base boost would get increased by 12% per level in the perk


Town Assets [Base cost 1 Skill Point. +1 per level] [Max Level: 100]

Increases the Resource drop boost of each Town asset by 0.25% per level

(base Resource drop boost per Town asset is 1%, so 1 Skill point would make it 1.25% per Town Asset, effectively being +25% resources compared to the +20% of the resource perk)