Town Perks

From The Perfect Tower II
Revision as of 16:46, 6 June 2021 by Sunny1983 (talk | contribs)
Jump to navigation Jump to search
Difficulty icon.png Spoiler warning!
This article contains spoilers about Mid-Game Content.
Mid-Game is a phase of the game which starts at Military Tier 6 .



Auto replant.png This article is a stub.
The article does not cover enough information about the topic. You can help by expanding it.

Town Perks are found under a new tab on the right side of your screen their symbol is a Star

In total there are 12 Town Perks in total

To Upgrade a Town Perk you need to invest Skill Points into the Perks

The effects of Town Perks are Multiplied by your Military Tier

So on Military Tier 6 these effects are Multiplied by 6

The Following are the 12 Town Perks'


Resource Drops [Base cost 1 Skill Point. +1 per level]

Gives 20% Resource drops from Enemies per Level


Total Damage [Base cost 1 Skill Point. +1 per level]

Increases Damage dealt by all sources in Tower Testing by % per level

[NEEDS EXACT NUMBER ADDED]

This does NOT affect damage dealt against bosses in Statue of Cubos


Resistance [Base cost 1 Skill Point. +1 per level]

Increases Resistance against all elements in Tower Testing by % per level

[NEEDS EXACT NUMBER ADDED]


Processing Speed [Base cost 1 Skill Point. +1 per level]

Increases Processing Speed of all Machines in the Factory by 3% per level

Tip

This Does affect the Belt in the Factory and thus also makes Shard refining faster


Refining Speed [Base cost 1 Skill Point. +1 per level]

Increases Shard Refining Speed by 2% per level


Crate Factor [Base cost 1 Skill Point. +1 per level]

Increases the amount of crates being produced while trading in the Trading Post by 1% per level


Mining Reward [Base cost 1 Skill Point. +1 per level]

Increases all Mining Rewards in the Mine [Excluding Exotic Gems] by 10% per level [Multiplied by your

[NEEDS FACT CHECKING]


Max Layers [Base cost 10 Skill Points. +10 per level]

Increases the Maximum amount of Layers Generated in the Mine by 0.2 per level


Boost Efficency [Base cost 1 Skill Point. +1 per level]