Military Tier 0-1
If you are here, you must be new around here! Welcome to our community!
Be warned that this game is still in Early-access and so changes might occur to the current progression system.
Without further ado lets get started!
Warning: This page and other related progression guides are under construction and/or incomplete.
Tutorial
When you create a new save file, you have the option to turn off tutorials. I recommend you to keep these on as they help with understanding the game, but if you don't, that is okay.
Once you start the file, you should immediately be put into a tower testing run. Tower testing consists of the main gameplay loop of the game where you test out clones of your tower against the environment.
The loop (in tower testing only) goes like this:
- Defeat enemies to gain experience
- Use the experience gained to upgrade modules which helps your tower become stronger.
- Each wave enemies get stronger and as such, your tower must also become stronger to defeat them.
- Each enemy killed would gain you a specific amount of Town resources, which would be talked about later on.
- The round will end once the tower's hit points reaches zero or on beating Wave 100.
Enemies and Stats
On the bottom left of the screen here are numbers which indicate enemy's base damage and hit points. These numbers are then manipulated to form different types of enemies. For now you only have to worry about normal, archer, and boss enemies. Normal enemies use the same base stats as shown and attacks melee. Archers are similar to normal but they attack from a distance, meaning that in your first few tower tests, these guys will usually get a hit off before being defeated. The final enemy you will encounter for now is the boss type, which appears every 10 waves and has 10x damage and 10x hit points of base stats. Usually these guys will end the tower test early on because of their high damage output.
Elements
Along with enemy types, each enemy also has an element associated with it. Each element treats elemental damage differently, such as being resistant to other elements or take extra damage from them. For example water damage would do extra damage to fire enemies, but less to electric enemies. For now you shouldn't worry too much about these elements but later on you will gain modules that deals water damage for example instead of neutral damage (which basic attack deals). Any extra information on elements you might need can be found here.