Enemies
Enemies must be defeated in Tower Testing in order to progress.
Enemies come in a variety of elements, each with their own strengths and weaknesses. Each elemental enemy also comes in 6 archetypes.
Contents
Enemy Types
Normal
Standard melee-range enemy.
100% | 100% | 100% |
Tank
Melee-range. Has a higher HP, but lower damage than normal enemies.
50% | 250% | 100% |
Archer
Attacks from range.
90% | 90% | 100% |
Wizard
Attacks from range. Applies a slow debuff to your tower when they attack.
90% | 150% | 150% |
Assassin
Fast enemy that can leap towards the tower when close.
200% | 90% | 100% |
Boss
Bosses have a higher HP and attack than normal enemies, but appear less frequently.
1000% | 1000% | 200% |
Era Powers
Neutral
Kills - Deals 25% additional random-element damage.
Hits - Non-neutral tower damage is reduce by 95%.
Fire
Water
Kills - Slows the tower by 250%.
Hits - 80% to reduce damage to 10% of MAX. HP.
Nature
Hits - +25% HP/sec. & +5% MAX. HP/sec.
Earth
Kills - Chance to stun the tower.
Hits - 55% chance to block incoming damage.
Electricity
Hits - Reflects 10% of incoming damage.
Air
Kills - Always ranged + Impetus.
Darkness
Kills - Deals 25% of current tower hp as pure damage.
Hits - Invisible until close range.
Light
Kills - Reduces resistance against all elements.
Hits - Shield that grants 1 sec. invulnerability.