Difference between revisions of "Experiment: Nature"
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'''Mutations:''' | '''Mutations:''' | ||
+ | <div class="toccolours mw-collapsible mw-collapsed" style="width:600px;overflow:auto;"> | ||
+ | <div style="font-weight:bold;line-height:1.6;">Hint: I am what I am</div> | ||
+ | <div class="mw-collapsible-content"> | ||
+ | Solution: | ||
+ | </div></div> | ||
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+ | |||
+ | <div class="toccolours mw-collapsible mw-collapsed" style="width:600px;overflow:auto;"> | ||
+ | <div style="font-weight:bold;line-height:1.6;">Hint: I like cold nights</div> | ||
+ | <div class="mw-collapsible-content"> | ||
+ | Solution: | ||
+ | </div></div> | ||
=== Cauliflower === | === Cauliflower === |
Revision as of 20:52, 7 February 2021
The Nature experiment is one of 12 experiments of the Laboratory.
Contents
Mechanic
The goal of the nature experiment is to grow different varieties of plants.
Plant seeds in the grid, water and then wait for plants to grow. Click the plants with an empty mouse to harvest when ready, and use the shovel to delete seeds/plants.
Adding or removing temperature, along with choosing day or night, can affect the flower mutation.
Experiment with these options to find new species.
Plants
Basic Flower
Cost to plant: 100
Mutations:
Hint: I am what I am
Solution:
Hint: I like cold nights
Solution:
Cauliflower
Cost to plant: 2,500
Mutations:
Bell Plant
Cost to plant: 75,000
Mutations:
Bush Plant
Cost to plant: 9,250,000
Mutations:
Bush Plant
Cost to plant: 8,000,000,000
Mutations:
Upgrades
Harvesting plants also rewards points which can be spent on various upgrades.
- Watering can: increase the time which watering lasts (have an upper limit).
- Shovel: Enable plants to automatically harvest and replant every time it grows.
- Prestige: Removes all the plants from the grid and increases plants growth speed by 25% (multiplicative)
Prestige
tbd
Rewards
tbd