Difference between revisions of "Mine"

From The Perfect Tower II
Jump to navigation Jump to search
(Did a general cleaning and rewriting for grammar and added details.)
Line 4: Line 4:
  
 
==About==
 
==About==
The Mine is the place where we are going deep.
+
The Mine is a building located on the left side of the town. In it, the player can acquire shards and other resources, the former of which can either be converted into its resource equivalent, or refined in the [[Factory]]. The amount and rate at which these resources are acquired increase as you dig deeper (See: Drilling).
  
The Mine is the place where you´ll get much needed resources of all types. The deeper you dig, the more you get (until you hit a maximum).
+
It is recommended to start getting this building established early game; It starts slow, but can be an amazing source of resources such as [[Gems]] and other resources, as well as shards you'll need in large quantities for a late-game factory.
 
 
This is the place you´ll want to visit after a tier-up of your modules in order to get quickly back into the game which makes it a very useful early game building but also, the more time and resources you invest into it the better it gets late game where you are going to need the shards that it produces to fuel your factory.
 
  
 
==Drilling==
 
==Drilling==
Drilling is situated on the left side of the screen.
+
Drilling is controlled and monitored on the left side of the screen.
 
 
(Picture: mine overview drilling circled)
 
  
In order to run the drill, first add fuel and then hit the "DRILL" button. When drilling, the button changes into a stop button, which can be pressed to stop drilling. Adding more fuel is possible while the drill is running, but only after at least 10L of fuel has been used up to prevent orange resource loss from spamming refuel.
+
In order to run the drill, first add fuel in form of orange resources and then hit the "'''DRILL'''" button (One orange cube = 10L of fuel). When drilling, the drill button changes into a stop button, which can be pressed to stop drilling. Adding more fuel is possible while the drill is running, but only after at least 10L of fuel has been used up to prevent orange resource loss from premature refuel.
  
There are upgrades that can help with drilling:
+
There are upgrades that can help speed up the drilling process:
  
*'''DRILLPOWER:''' How fast the drill digs down.
+
*'''DRILLPOWER:''' The rate in seconds that the depth increases. This starts out very slow, but by investing orange resources can be permanently increased.
*'''TANKVOLUME:''' How long the drill can run for without refueling. Increases the cost to fill the fuel tank.
+
*'''TANKVOLUME:''' How long the drill can run for without refueling. Naturally, this also increases the cost to fill the fuel tank since refueling is all-or-nothing.
*'''USAGE:''' How much fuel is used per second.
+
*'''FUEL USAGE:''' How much fuel is used per second. This is a very costly but very effective upgrade, as it makes fuel deplete slower and therefore the drill becomes permanently more efficient.
  
==Layers==
+
==Mining==
In the middle of the screen are the layers situated.
+
In the middle of the screen, a grid of squares are situated. This is the "mine". There is a completely independent (the exception being all of them use the mine's drill depth) mining zone for every cube resource in the game'''.''' These can be switched between and navigated using the taskbar at the top of the screen. The arrows move further left or right, and clicking on a colored shard focuses its mining area.
  
Clicking covered tiles digs up any resources in the tile. Digging up tiles costs orange resources.
+
The player can mine by clicking covered tiles inside the mine. This costs '''x''' orange resources, depending on the '''digging cost''' (See: Layer Information). By doing so, the tile is uncovered and the resources (if any) are exposed and given to the player.
  
The colored shards at the top of the screen changes which resources are found in the layer. The arrows show more shards to choose from.
+
The new layer button resets the layer by replacing all tiles with covered tiles. Creating a new layer consumes one charge, which are refueled over time to a maximum of 10. When the new layer pool is empty, the layer cannot be reset, and the player must wait for more charges. Each resource has their own new layer pools independent from the others (so orange resources have 10 charges, and if they are all depleted, brown will still have 10 layers).
  
The new layer button resets the layer by replacing all tiles with covered tiles. Using a new layer reduces the new layer pool, which has a cooldown to replenish new layers. When the new layer pool is empty, the layer can NOT be reset. Each resource has their own new layer pools.
+
When a new layer is generated, the game uses the '''tile percentages''' to randomly generate a new tileset. These increase (with the exception of the ''empty tile'', which decreases) as the drill digs deeper down.
  
 
==Layer information==
 
==Layer information==
 
To the right of the layers are information boxes about the resource in the mine:
 
To the right of the layers are information boxes about the resource in the mine:
  
*'''Tile percentages:''' General information on what each tile gives and their chances of happening.
+
*'''Tile percentages:''' General information about the types of resources that can be acquired and their probability.
*'''Dig cost:''' The amount of oranges required to dig one tile of that resource type.
+
*'''Digging cost:''' The amount of oranges required to dig one tile of that resource type.
*'''Shard production:''' How many shards of that resource are produced by the mine every second.
+
*'''Shard production rate:''' How many shards of that resource are produced by the mine every second.
 
*'''Conversion rate:''' How many shards are required to generate one of that resource type.
 
*'''Conversion rate:''' How many shards are required to generate one of that resource type.
  
===Tile percentages===
+
===Mining Rewards===
'''Global rewards (What every resource layer gives):'''
+
'''Generic Rewards'''
  
 
*White resources
 
*White resources
 
*Gems
 
*Gems
 
*Digging cost
 
*Digging cost
*Empty tile
+
*Exotic Gems (See: Exotic Skills)
  
'''Resource specific rewards (Rewards that change to match the specific resource of the layer):'''
+
'''Resource-specific Rewards'''
  
*Shards (Used in the [[factory]] to create lumps)
+
*Shards
 
*Shard conversion rate
 
*Shard conversion rate
*Shard production
+
*Shard production rate
  
 
The bottom of the screen shows your shard amount, and a button that shows how much resources you will collect from the shards if pressed.
 
The bottom of the screen shows your shard amount, and a button that shows how much resources you will collect from the shards if pressed.
  
==Skills==
+
==[[Skills]]==
 
[[File:Mine skils.PNG|thumb|alt=|none]]
 
[[File:Mine skils.PNG|thumb|alt=|none]]
  
==Exotic skills==
+
==[[Exotic skills]]==
 
{{PerfectNavigation}}
 
{{PerfectNavigation}}
 
[[Category:Buildings]]
 
[[Category:Buildings]]

Revision as of 00:02, 28 November 2020


Mine
Mine.png
Max. Tier 10
Conversion rate 120:1
Color theme Orange



About

The Mine is a building located on the left side of the town. In it, the player can acquire shards and other resources, the former of which can either be converted into its resource equivalent, or refined in the Factory. The amount and rate at which these resources are acquired increase as you dig deeper (See: Drilling).

It is recommended to start getting this building established early game; It starts slow, but can be an amazing source of resources such as Gems and other resources, as well as shards you'll need in large quantities for a late-game factory.

Drilling

Drilling is controlled and monitored on the left side of the screen.

In order to run the drill, first add fuel in form of orange resources and then hit the "DRILL" button (One orange cube = 10L of fuel). When drilling, the drill button changes into a stop button, which can be pressed to stop drilling. Adding more fuel is possible while the drill is running, but only after at least 10L of fuel has been used up to prevent orange resource loss from premature refuel.

There are upgrades that can help speed up the drilling process:

  • DRILLPOWER: The rate in seconds that the depth increases. This starts out very slow, but by investing orange resources can be permanently increased.
  • TANKVOLUME: How long the drill can run for without refueling. Naturally, this also increases the cost to fill the fuel tank since refueling is all-or-nothing.
  • FUEL USAGE: How much fuel is used per second. This is a very costly but very effective upgrade, as it makes fuel deplete slower and therefore the drill becomes permanently more efficient.

Mining

In the middle of the screen, a grid of squares are situated. This is the "mine". There is a completely independent (the exception being all of them use the mine's drill depth) mining zone for every cube resource in the game. These can be switched between and navigated using the taskbar at the top of the screen. The arrows move further left or right, and clicking on a colored shard focuses its mining area.

The player can mine by clicking covered tiles inside the mine. This costs x orange resources, depending on the digging cost (See: Layer Information). By doing so, the tile is uncovered and the resources (if any) are exposed and given to the player.

The new layer button resets the layer by replacing all tiles with covered tiles. Creating a new layer consumes one charge, which are refueled over time to a maximum of 10. When the new layer pool is empty, the layer cannot be reset, and the player must wait for more charges. Each resource has their own new layer pools independent from the others (so orange resources have 10 charges, and if they are all depleted, brown will still have 10 layers).

When a new layer is generated, the game uses the tile percentages to randomly generate a new tileset. These increase (with the exception of the empty tile, which decreases) as the drill digs deeper down.

Layer information

To the right of the layers are information boxes about the resource in the mine:

  • Tile percentages: General information about the types of resources that can be acquired and their probability.
  • Digging cost: The amount of oranges required to dig one tile of that resource type.
  • Shard production rate: How many shards of that resource are produced by the mine every second.
  • Conversion rate: How many shards are required to generate one of that resource type.

Mining Rewards

Generic Rewards

  • White resources
  • Gems
  • Digging cost
  • Exotic Gems (See: Exotic Skills)

Resource-specific Rewards

  • Shards
  • Shard conversion rate
  • Shard production rate

The bottom of the screen shows your shard amount, and a button that shows how much resources you will collect from the shards if pressed.

Skills

Exotic skills