Difference between revisions of "Desert"

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m (Fix page reference)
(Replaced hardcoded PerfectNavigation NavBox with Template:PerfectNavigation NavBox)
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* Fossil
 
* Fossil
 
* Sand Rocks
 
* Sand Rocks
{{Navbox
+
{{PerfectNavigation}}
| name  = PerfectNavigation
 
| title = The Perfect Tower II
 
| listclass = hlist
 
 
 
| group1 = Core Game
 
| list1 = {{Navbox|child
 
| group1 = Mechanics
 
| list1  =
 
* [[New Round]]
 
* [[Elements]]
 
* [[Modules]]
 
* [[Skills]]
 
* [[Tower Customization]]
 
 
 
| group2 = [[Regions]]
 
| list2  =
 
* [[Forest]]
 
* [[Desert]]
 
* [[Winter]]
 
* [[Underground]]
 
* [[Volcano]]
 
* [[High Mountain]]
 
* [[Jungle]]
 
* [[Metallic Ruins]]
 
* [[Beach]]
 
* [[Ocean]]
 
* [[Neutral]]
 
* [[Dark Realm]]
 
* [[Heaven]]
 
* [[Universe]]
 
* [[Chaos]]
 
}}
 
| group2 = [[Town]]
 
| list2 = {{Navbox|child
 
| group1 = Buildings
 
| list1  =
 
* [[Power Plant]]
 
* [[Mine]]
 
* [[Factory]]
 
* [[Headquarters]]
 
* [[Arcade]]
 
* [[Laboratory]]
 
* [[Shipyard]]
 
* [[Trading Post]]
 
* [[Workshop]]
 
* [[Museum]]
 
* [[Construction Firm]]
 
* [[Statue of Cubos]]
 
| group2 = Prestige
 
| list2 = [[Headquarters#Military|Military]]
 
}}
 
 
 
 
 
}}
 
 
[[Category:Regions]]
 
[[Category:Regions]]

Revision as of 00:51, 27 November 2020

The second region in the game, unlocked after completing wave 100 on Forest.

The Desert features a sandy wasteland filled with fossils and cacti. The region consists of 6 lanes that enemies may spawn from.

Enemies

The base enemy structure consists of:

  • Neutral enemies
  • Light enemies
  • Fire enemies
  • Earth enemies

Environmental Effects

This area has no environmental effects.

Modules

RNG Modules:

Placeholder Text

Scripted Modules:

Placeholder Text

Town Assets

After completing wave 100, you unlock:

  • Cactus
  • Fossil
  • Sand Rocks