Difference between revisions of "Modules"
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==Trivia== | ==Trivia== | ||
1) There is "nature's touch" but there isn't any other element (ex : Flame's touch) | 1) There is "nature's touch" but there isn't any other element (ex : Flame's touch) | ||
+ | |||
+ | {{Navbox | ||
+ | | name = PerfectNavigation | ||
+ | | title = The Perfect Tower II | ||
+ | | listclass = hlist | ||
+ | |||
+ | | group1 = Core Game | ||
+ | | list1 = {{Navbox|child | ||
+ | | group1 = Mechanics | ||
+ | | list1 = | ||
+ | * [[New Round]] | ||
+ | * [[Elements]] | ||
+ | * [[Modules]] | ||
+ | * [[Skills]] | ||
+ | * [[Tower Customization]] | ||
+ | |||
+ | | group2 = [[Regions]] | ||
+ | | list2 = | ||
+ | * [[Forest]] | ||
+ | * [[Desert]] | ||
+ | * [[Winter]] | ||
+ | * [[Underground]] | ||
+ | * [[Volcano]] | ||
+ | * [[High Mountain]] | ||
+ | * [[Jungle]] | ||
+ | * [[Metallic Ruins]] | ||
+ | * [[Beach]] | ||
+ | * [[Ocean]] | ||
+ | * [[Neutral]] | ||
+ | * [[Dark Realm]] | ||
+ | * [[Heaven]] | ||
+ | * [[Universe]] | ||
+ | * [[Chaos]] | ||
+ | }} | ||
+ | | group2 = [[Town]] | ||
+ | | list2 = {{Navbox|child | ||
+ | | group1 = Buildings | ||
+ | | list1 = | ||
+ | * [[Power Plant]] | ||
+ | * [[Mine]] | ||
+ | * [[Factory]] | ||
+ | * [[Headquaters]] | ||
+ | * [[Arcade]] | ||
+ | * [[Laboratory]] | ||
+ | * [[Shipyard]] | ||
+ | * [[Trading Post]] | ||
+ | * [[Workshop]] | ||
+ | * [[Museum]] | ||
+ | * [[Construction Firm]] | ||
+ | * [[Statue of Cubos]] | ||
+ | | group2 = Prestige | ||
+ | | list2 = [[Headquaters#Military|Military]] | ||
+ | }} | ||
+ | |||
+ | |||
+ | }} |
Revision as of 11:52, 4 May 2020
Modules function as interchangeable upgrades to your tower. You cannot make a perfect tower without these.
You can upgrade modules temporarily with experience, or go to the workshop to permanently upgrade your modules and switch them out.
It is important to experiment with different module loadouts, there will be 800 modules in the game so the amount of possible builds is massive.
Contents
Types of Modules
There are various kinds of modules to find.
Active vs Passive
Modules will be either active or passive.
Active
Active modules require manual activation.
Some need to be aimed, while others activate immediately on use.
Passive
Passive modules can be improvements to the core stats of your tower.
They can also activate automatically upon meeting their conditions.
Offensive, Defensive & Utility
A module is either offensive, defensive, or utility.
Offensive
Offensive increase the damage of your tower in some way.
This can be by boosting the damage of your bullets,
doing a unique attack upon activation or meeting the modules conditions.
Active
Desperado
FireStorm
LifeLeech
Lightning
Super Multishot
Passive
Advanced Splash
Air Attack
Air Boost
Air Burst
Air Taste
Attack Speed
Bash
Basic Attack
Basic Bouncing
Burning Attack
Darkness Attack
Darkness Boost
Darkness Burst
Darkness Taste
Divine Blessing
Earth Attack
Earth Boost
Earth Burst
Earth Taste
Electricity Attack
Electricity Boost
Electricity Burst
Electricity Taste
Execution
Fire Attack
Fire Boost
Fire Burst
Fire Taste
Ice Shards
Impetus
LifeSteal
Light Attack
Light Boost
Light Burst
Light Taste
Multishot
Nature Attack
Nature Boost
Nature Burst
Nature Taste
Nature's Touch
Neutral Boost
RapidFire
Soul Harvesting
Sparks
Splash
Universal Attack
Universal Boost
Water Attack
Water Boost
Water Burst
Water Taste
Defensive
Defensive modules improve your tower's ability to survive attacks.
They can be improvements to health/health regeneration, or damage reduction, etc.
Active
Simple Heal
Passive
Air Barrier
Air Resistance
Air Resistance (ABS.)
Air Shell
Basic Regeneration
Basic Shield
Bulletproof
Darkness Barrier
Darkness Resistance
Darkness Resistance (ABS.)
Darkness Shell
Defiance
DaigoParry
Earth Barrier
Earth Resistance
Earth Resistance (ABS.)
Earth Shell
Electricity Barrier
Electricity Resistance
Electricity Resistance (ABS.)
Electricity Shell
Elemental Resistance
Fire Barrier
Fire Resistance
Fire Resistance (ABS.)
Fire Shell
Frost Aura
HeartStopper Aura
Light Barrier
Light Resistance
Light Resistance (ABS.)
Light Shell
Nature Barrier
Nature Resistance
Nature Resistance (ABS.)
Nature Shell
Reflect
Shelter
Shield Recharger
Simple Evasion
Stone Foundation
Strike Back
Water Barrier
Water Resistance
Water Resistance (ABS.)
Water Shell
Utility
Utility modules do not directly improve offense or defense, but instead have other effects.
They can do things like supply energy for skills, or generate resources for example.
Active
N/A
Passive
Energy
Energy Regeneration
Transmute
Wave Resources
Upgrading Modules
Modules can be upgraded in the main game with experience, or permanently upgraded inside the workshop.
Upgrading modules will increase their effects or their chance to activate.
Tiers
You can unlock additional tiers of modules by prestiging inside the headquarters.
Increasing the tier of a module will reset it's level to 0, but will raise it's max level by 100.
Percentage based modules usually cap at tier 5, additive modules are usually infinite.
Trivia
1) There is "nature's touch" but there isn't any other element (ex : Flame's touch)