Difference between revisions of "Modules"
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==Passive== | ==Passive== | ||
− | |||
− | + | '''Advanced Splash''' | |
− | + | '''Air Attack''' | |
+ | |||
+ | '''Air Boost''' | ||
+ | |||
+ | '''Air Burst''' | ||
+ | |||
+ | '''Air Taste''' | ||
+ | |||
+ | '''Attack Speed''' | ||
+ | |||
+ | '''Bash''' | ||
+ | |||
+ | '''Basic Attack''' | ||
+ | |||
+ | '''Basic Bouncing''' | ||
+ | |||
+ | '''Burning Attack''' | ||
+ | |||
+ | '''Darkness Attack''' | ||
+ | |||
+ | '''Darkness Boost''' | ||
+ | |||
+ | '''Darkness Burst''' | ||
+ | |||
+ | '''Darkness Taste''' | ||
+ | |||
+ | '''Desperado''' | ||
+ | |||
+ | '''Divine Blessing''' | ||
+ | |||
+ | '''Earth Attack''' | ||
+ | |||
+ | '''Earth Boost''' | ||
+ | |||
+ | '''Earth Burst''' | ||
+ | |||
+ | '''Earth Taste''' | ||
+ | |||
+ | '''Electricity Attack''' | ||
+ | |||
+ | '''Electricity Boost''' | ||
+ | |||
+ | '''Electricity Burst''' | ||
+ | |||
+ | '''Electricity Taste''' | ||
+ | |||
+ | '''Execution''' | ||
+ | |||
+ | '''Fire Attack''' | ||
+ | |||
+ | '''Fire Boost''' | ||
+ | |||
+ | '''Fire Burst''' | ||
+ | |||
+ | '''Fire Taste''' | ||
+ | |||
+ | '''FireStorm''' | ||
+ | |||
+ | '''Ice Shards''' | ||
+ | |||
+ | '''Impetus''' | ||
+ | |||
+ | '''LifeLeech''' | ||
+ | |||
+ | '''LifeSteal''' | ||
+ | |||
+ | '''Light Attack''' | ||
+ | |||
+ | '''Light Boost''' | ||
+ | |||
+ | '''Light Burst''' | ||
+ | |||
+ | '''Light Taste''' | ||
+ | |||
+ | '''Lightning''' | ||
+ | |||
+ | '''Multishot''' | ||
+ | |||
+ | '''Nature Attack''' | ||
+ | |||
+ | '''Nature Boost''' | ||
+ | |||
+ | '''Nature Burst''' | ||
+ | |||
+ | '''Nature Taste''' | ||
+ | |||
+ | '''Nature's Touch''' | ||
+ | |||
+ | '''Neutral Boost''' | ||
+ | |||
+ | '''RapidFire''' | ||
+ | |||
+ | '''Soul Harvesting''' | ||
+ | |||
+ | '''Sparks''' | ||
+ | |||
+ | '''Splash''' | ||
+ | |||
+ | '''Super Multishot''' | ||
+ | |||
+ | '''Universal Attack''' | ||
+ | |||
+ | '''Universal Boost''' | ||
+ | |||
+ | '''Water Attack''' | ||
+ | |||
+ | '''Water Boost''' | ||
+ | |||
+ | '''Water Burst''' | ||
+ | |||
+ | '''Water Taste''' | ||
− | |||
</div></div> | </div></div> | ||
<br /> | <br /> |
Revision as of 22:37, 4 December 2019
Modules function as interchangeable upgrades to your tower. You cannot make a perfect tower without these.
You can upgrade modules temporarily with experience, or go to the workshop to permanently upgrade your modules and switch them out.
It is important to experiment with different module loadouts, there will be 800 modules in the game so the amount of possible builds is massive.
Contents
Types of Modules
There are various kinds of modules to find.
Active vs Passive
Modules will be either active or passive.
Active
Active modules require manual activation.
Some need to be aimed, while others activate immediately on use.
Passive
Passive modules can be improvements to the core stats of your tower.
They can also activate automatically upon meeting their conditions.
Offensive, Defensive & Utility
A module is either offensive, defensive, or utility.
Offensive
Offensive increase the damage of your tower in some way.
This can be by boosting the damage of your bullets,
doing a unique attack upon activation or meeting the modules conditions.
Active
Passive
Advanced Splash
Air Attack
Air Boost
Air Burst
Air Taste
Attack Speed
Bash
Basic Attack
Basic Bouncing
Burning Attack
Darkness Attack
Darkness Boost
Darkness Burst
Darkness Taste
Desperado
Divine Blessing
Earth Attack
Earth Boost
Earth Burst
Earth Taste
Electricity Attack
Electricity Boost
Electricity Burst
Electricity Taste
Execution
Fire Attack
Fire Boost
Fire Burst
Fire Taste
FireStorm
Ice Shards
Impetus
LifeLeech
LifeSteal
Light Attack
Light Boost
Light Burst
Light Taste
Lightning
Multishot
Nature Attack
Nature Boost
Nature Burst
Nature Taste
Nature's Touch
Neutral Boost
RapidFire
Soul Harvesting
Sparks
Splash
Super Multishot
Universal Attack
Universal Boost
Water Attack
Water Boost
Water Burst
Water Taste
Defensive
Defensive modules improve your tower's ability to survive attacks.
They can be improvements to health/health regeneration, or damage reduction, etc.
Active
Passive
Utility
Utility modules do not directly improve offense or defense, but instead have other effects.
They can do things like supply energy for skills, or generate resources for example.
Active
Passive
Upgrading Modules
Modules can be upgraded in the main game with experience, or permanently upgraded inside the workshop.
Upgrading modules will increase their effects or their chance to activate.
Tiers
You can unlock additional tiers of modules by prestiging inside the headquarters.
Increasing the tier of a module will reset it's level to 0, but will raise it's max level by 100.
Percentage based modules usually cap at tier 5, additive modules are usually infinite.