Difference between revisions of "Winter"
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m (Updated module icons to use Template:Module.) |
Yoshi128986 (talk | contribs) (updated Winter challenge rewards) |
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* Enemies have 75% debuff resistance | * Enemies have 75% debuff resistance | ||
* Enemies have 75% stun resistance}} | * Enemies have 75% stun resistance}} | ||
− | | + | + | | +1% module drop chance per completed challenge |
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* Modules have to be maxed T3 or above | * Modules have to be maxed T3 or above | ||
* Modules will be set to maxed T3}} | * Modules will be set to maxed T3}} | ||
− | | + | + | | +5% max health per completed challenge |
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Latest revision as of 22:45, 13 February 2025
Winter | |
---|---|
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Lanes | 4 |
Enemies | |
![]() ![]() ![]() ![]() ![]() ![]() | |
Difficulties | |
Easy | 2,877% |
Medium | 21,852% |
Hard | 419,964% |
Insane | 34.26 M% (3.426e7%) |
Nightmare | 28.54 B% (2.854e10%) |
Impossible | 52.37 Qa% (5.237e16%) |
Winter is the third region in the game, unlocked after completing wave 100 on Desert. The region consists of 4 lanes that enemies may spawn from.
Completing wave 100 in this region unlocks the Underground region.
Challenges
- See also: Challenge Mode
Modules
- See also: Modules
Type | Name | Unlock Condition |
---|---|---|
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Basic Shield | Wave Unknown (edit) |
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Darkness Attack | Random 5% |
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Darkness Burst | Random 2% |
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Water Attack | Random 5% |
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Water Burst | Random 2% |
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Splash | Random 1% |
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Bash | Random 0.12% |
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Earth Crit | Random 1% |
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Water Crit | Random 1% |
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Darkness Crit | Random 1% |
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Darkness Resistance | Random 5% |
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Water Resistance | Random 5% |
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Boss shield | Random 1.2% |
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Moon Energy | Random 5% |
Town Assets
The following town assets are unlocked after completing wave 100:
- Winter tree Winter tree
- Snowman Snowman
- Winter rock Winter rock