Difference between revisions of "Artifacts"
m (Updated wording on Strange Cube unlock.) |
m (Added link to footnote regarding Region Artifacts.) |
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!Name!!Unlock condition!!Reward | !Name!!Unlock condition!!Reward | ||
|- | |- | ||
− | | {{Nowrap|'''Golden Apple'''}} | + | | {{Nowrap|'''Golden Apple''' <sup>[[Artifacts#Footnotes|[1]]]</sup>}} |
| Region: [[Forest]]. Click on tree immediately to the right of the tower in-between the rock formations. | | Region: [[Forest]]. Click on tree immediately to the right of the tower in-between the rock formations. | ||
| ''Flavor''<blockquote>Looks like we can use this specimen to kick early runs up a notch.</blockquote> | | ''Flavor''<blockquote>Looks like we can use this specimen to kick early runs up a notch.</blockquote> | ||
+100 starting Tower Testing XP per researched artifact. | +100 starting Tower Testing XP per researched artifact. | ||
|- | |- | ||
− | | {{Nowrap|'''Rib Cage'''}} | + | | {{Nowrap|'''Rib Cage''' <sup>[[Artifacts#Footnotes|[1]]]</sup>}} |
| Region: [[Desert]]. Click on skeleton hiding behind large rib cage. | | Region: [[Desert]]. Click on skeleton hiding behind large rib cage. | ||
| ''Flavor''<blockquote>The anatomy of the creature from which this calcium-based structure originated appears to be non-cubical in nature, making it entirely unexplainable based on our current documented research.</blockquote> | | ''Flavor''<blockquote>The anatomy of the creature from which this calcium-based structure originated appears to be non-cubical in nature, making it entirely unexplainable based on our current documented research.</blockquote> | ||
+5% artifact research speed per researched artifact. | +5% artifact research speed per researched artifact. | ||
|- | |- | ||
− | | {{Nowrap|'''Carrot'''}} | + | | {{Nowrap|'''Carrot''' <sup>[[Artifacts#Footnotes|[1]]]</sup>}} |
| Region: [[Winter]]. Click on the snowman's carrot. | | Region: [[Winter]]. Click on the snowman's carrot. | ||
| ''Flavor''<blockquote>This strange object from the old world is made of 88% water, 9% carbohydrates, 0.9% protein, 2.8% dietary fiber, 1% ash, and 0.2% fat.<p>It seems to attracted a mysterious creature. Not sure what we can use this for.</blockquote> | | ''Flavor''<blockquote>This strange object from the old world is made of 88% water, 9% carbohydrates, 0.9% protein, 2.8% dietary fiber, 1% ash, and 0.2% fat.<p>It seems to attracted a mysterious creature. Not sure what we can use this for.</blockquote> | ||
+10% Resource drops per researched artifact. | +10% Resource drops per researched artifact. | ||
|- | |- | ||
− | | {{Nowrap|'''Dwarven Minecart'''}} | + | | {{Nowrap|'''Dwarven Minecart''' <sup>[[Artifacts#Footnotes|[1]]]</sup>}} |
| Region: [[Underground]]. Click on traveling minecart to the left of the tower. | | Region: [[Underground]]. Click on traveling minecart to the left of the tower. | ||
| ''Flavor''<blockquote>In ancient times, long before cubekind ruled as the dominant creatures of this world, there was a cave dwelling species present, persistently digging through the depths of the earth to surface only the most precious treasures hidden beneath the walls of stone and dirt.</blockquote> | | ''Flavor''<blockquote>In ancient times, long before cubekind ruled as the dominant creatures of this world, there was a cave dwelling species present, persistently digging through the depths of the earth to surface only the most precious treasures hidden beneath the walls of stone and dirt.</blockquote> | ||
+25% mining rewards per researched artifact. | +25% mining rewards per researched artifact. | ||
|- | |- | ||
− | | {{Nowrap|'''Lava Ruby'''}} | + | | {{Nowrap|'''Lava Ruby''' <sup>[[Artifacts#Footnotes|[1]]]</sup>}} |
| Region: [[Volcano]]. Click on floating rectangular rock in upper right lava pool. | | Region: [[Volcano]]. Click on floating rectangular rock in upper right lava pool. | ||
| ''Flavor''<blockquote>What a precious mineral. We should refine our Power Stones based on its internal structure.</blockquote> | | ''Flavor''<blockquote>What a precious mineral. We should refine our Power Stones based on its internal structure.</blockquote> | ||
+2% [[Museum#Power_stones|Power Stone]] bonus per researched artifact. | +2% [[Museum#Power_stones|Power Stone]] bonus per researched artifact. | ||
|- | |- | ||
− | | {{Nowrap|'''Sign'''}} | + | | {{Nowrap|'''Sign''' <sup>[[Artifacts#Footnotes|[1]]]</sup>}} |
| Region: [[High Mountain]]. Click on the sign. | | Region: [[High Mountain]]. Click on the sign. | ||
| ''Flavor''<blockquote>This object was used for navigation before we invented the Quantum Positioning System. Perhaps we should examine where it leads to.</blockquote> | | ''Flavor''<blockquote>This object was used for navigation before we invented the Quantum Positioning System. Perhaps we should examine where it leads to.</blockquote> | ||
+1% [[Modules]] (Dropchance) per researched artifact. | +1% [[Modules]] (Dropchance) per researched artifact. | ||
|- | |- | ||
− | | {{Nowrap|'''Monkey Idol'''}} | + | | {{Nowrap|'''Monkey Idol''' <sup>[[Artifacts#Footnotes|[1]]]</sup>}} |
| Region: [[Jungle]]. Click on the large vine hanging in the foreground. | | Region: [[Jungle]]. Click on the large vine hanging in the foreground. | ||
| ''Flavor''<blockquote>Our xenobiologists have yet to find out how these formidable creatures survived the planetary cubical restructuring. Additionally they have managed to develope the ability to use basic tools in order to create little figurines like this sample. Sadly these ornaments are not of any material value since they are just made out of pure gold instead of resources.</blockquote> | | ''Flavor''<blockquote>Our xenobiologists have yet to find out how these formidable creatures survived the planetary cubical restructuring. Additionally they have managed to develope the ability to use basic tools in order to create little figurines like this sample. Sadly these ornaments are not of any material value since they are just made out of pure gold instead of resources.</blockquote> | ||
+1% Crate factor per researched artifact. | +1% Crate factor per researched artifact. | ||
|- | |- | ||
− | | {{Nowrap|'''Ancient Gear'''}} | + | | {{Nowrap|'''Ancient Gear''' <sup>[[Artifacts#Footnotes|[1]]]</sup>}} |
| Region: [[Metallic_Ruins|Metallic Ruins]]. Click on large bottom right gear. | | Region: [[Metallic_Ruins|Metallic Ruins]]. Click on large bottom right gear. | ||
| ''Flavor''<blockquote>These large metallic circular object emits radioactive waves when being turned fast enough. Obviously this means we can use this effect to speed up our factory machines.</blockquote> | | ''Flavor''<blockquote>These large metallic circular object emits radioactive waves when being turned fast enough. Obviously this means we can use this effect to speed up our factory machines.</blockquote> | ||
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*Conveyor belts are considered machines too | *Conveyor belts are considered machines too | ||
|- | |- | ||
− | | {{Nowrap|'''Compass'''}} | + | | {{Nowrap|'''Compass''' <sup>[[Artifacts#Footnotes|[1]]]</sup>}} |
| Region: [[Beach]]. Click on sand castle until crab appears carrying a compass - click it before it goes in the water. | | Region: [[Beach]]. Click on sand castle until crab appears carrying a compass - click it before it goes in the water. | ||
| ''Flavor''<blockquote>This compact device utilizes the planets magnetic field to orient its pointers towards their polar extremes. Maybe we can use it to reverse its effect in order to reorient the planets magnetic field to aling with the direction of the needles.</blockquote> | | ''Flavor''<blockquote>This compact device utilizes the planets magnetic field to orient its pointers towards their polar extremes. Maybe we can use it to reverse its effect in order to reorient the planets magnetic field to aling with the direction of the needles.</blockquote> | ||
+1% [[Shipyard#Sea_miles|Sea Miles]] ([[Shipyard]]) per researched artifact. | +1% [[Shipyard#Sea_miles|Sea Miles]] ([[Shipyard]]) per researched artifact. | ||
|- | |- | ||
− | | {{Nowrap|'''Broken Sword'''}} | + | | {{Nowrap|'''Broken Sword''' <sup>[[Artifacts#Footnotes|[1]]]</sup>}} |
| Region: [[Ocean]]. Click on the broken sword. | | Region: [[Ocean]]. Click on the broken sword. | ||
| ''Flavor''<blockquote>A broken sword found in the depths of the ocean.</blockquote> | | ''Flavor''<blockquote>A broken sword found in the depths of the ocean.</blockquote> | ||
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[[Shipyard#Shipments|Shipment]] count x2 inside milestone reward formulas. | [[Shipyard#Shipments|Shipment]] count x2 inside milestone reward formulas. | ||
|- | |- | ||
− | | {{Nowrap|'''Strange Cube'''}} | + | | {{Nowrap|'''Strange Cube''' <sup>[[Artifacts#Footnotes|[1]]]</sup>}} |
| Region: [[Neutral]]. Click on rising cubes on the right-most chasm, when floating cube appears click on it once every time it moves to a different location - repeat until it blows up. | | Region: [[Neutral]]. Click on rising cubes on the right-most chasm, when floating cube appears click on it once every time it moves to a different location - repeat until it blows up. | ||
| ''Flavor''<blockquote>This otherworldly looking lump of matter allows us to harness SCP (Strange Cube Power) from it. We can them contain this SCP in order to better secure and protect the towers basis.</blockquote> | | ''Flavor''<blockquote>This otherworldly looking lump of matter allows us to harness SCP (Strange Cube Power) from it. We can them contain this SCP in order to better secure and protect the towers basis.</blockquote> | ||
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+5% Town XP on max. Town Level | +5% Town XP on max. Town Level | ||
|- | |- | ||
− | | {{Nowrap|'''Broken Wing'''}} | + | | {{Nowrap|'''Broken Wing''' <sup>[[Artifacts#Footnotes|[1]]]</sup>}} |
| Region: [[Heaven]]. Click on winged cubes to the left of the tower until a dark cube with only 1 wing appears - click on it. | | Region: [[Heaven]]. Click on winged cubes to the left of the tower until a dark cube with only 1 wing appears - click on it. | ||
| ''Flavor''<blockquote>Apparently angels with one wing like clouds and have a longer range than those with two wings. Additionally, they will never be a memory.</blockquote> | | ''Flavor''<blockquote>Apparently angels with one wing like clouds and have a longer range than those with two wings. Additionally, they will never be a memory.</blockquote> | ||
+0.1% Attack Range (Tower) per researched artifact. | +0.1% Attack Range (Tower) per researched artifact. | ||
|- | |- | ||
− | | {{Nowrap|'''Blackhole In A Bottle'''}} | + | | {{Nowrap|'''Blackhole In A Bottle''' <sup>[[Artifacts#Footnotes|[1]]]</sup>}} |
| Region: [[Universe]]. Look for stationary white star a bit to the top-left of the tower - click on it. | | Region: [[Universe]]. Look for stationary white star a bit to the top-left of the tower - click on it. | ||
| ''Flavor''<blockquote>The ultimate trash can for the lazy ones among us. It's raccoon-safe as well. Make sure to close the bottle after putting something in to avoid galactic scale collateral damage.</blockquote> | | ''Flavor''<blockquote>The ultimate trash can for the lazy ones among us. It's raccoon-safe as well. Make sure to close the bottle after putting something in to avoid galactic scale collateral damage.</blockquote> | ||
+1% Combat XP ([[Statue_of_Cubos|Statue of Cubos]]) per researched artifact. | +1% Combat XP ([[Statue_of_Cubos|Statue of Cubos]]) per researched artifact. | ||
|- | |- | ||
− | | {{Nowrap|'''Light Triangle'''}} | + | | {{Nowrap|'''Light Triangle''' <sup>[[Artifacts#Footnotes|[1]]]</sup>}} |
| Region: [[Chaos]]. Click on the Escher-like triangle whose color represents the Light element located at the bottom left of the tower. | | Region: [[Chaos]]. Click on the Escher-like triangle whose color represents the Light element located at the bottom left of the tower. | ||
| ''Flavor''<blockquote>Where has it been all this time? It was always there, wasn't it? Is this a reference to something?</blockquote> | | ''Flavor''<blockquote>Where has it been all this time? It was always there, wasn't it? Is this a reference to something?</blockquote> |
Revision as of 10:17, 26 September 2023
Artifacts are hidden items that can be found and researched for unique rewards. Artifacts can be viewed and researched in the Museum.
Researching
Once unlocked, each artifact can be researched, and will only grant its reward once this process is completed. Researching takes a fixed amount of time.
There are two Museum skills which affect artifact research: the Faster Research skill improves the research time, while the Offline Research skill allows artifact research to continue while the player is offline.
All boss artifacts get a +100% base drop chance per kill on the respective boss(which is pretty much just base chance multiplied by boss kills)
List of artifacts
There are currently 34 artifacts available to collect.
Name | Unlock condition | Reward |
---|---|---|
Golden Apple [1] | Region: Forest. Click on tree immediately to the right of the tower in-between the rock formations. | Flavor
+100 starting Tower Testing XP per researched artifact. |
Rib Cage [1] | Region: Desert. Click on skeleton hiding behind large rib cage. | Flavor
+5% artifact research speed per researched artifact. |
Carrot [1] | Region: Winter. Click on the snowman's carrot. | Flavor
+10% Resource drops per researched artifact. |
Dwarven Minecart [1] | Region: Underground. Click on traveling minecart to the left of the tower. | Flavor
+25% mining rewards per researched artifact. |
Lava Ruby [1] | Region: Volcano. Click on floating rectangular rock in upper right lava pool. | Flavor
+2% Power Stone bonus per researched artifact. |
Sign [1] | Region: High Mountain. Click on the sign. | Flavor
+1% Modules (Dropchance) per researched artifact. |
Monkey Idol [1] | Region: Jungle. Click on the large vine hanging in the foreground. | Flavor
+1% Crate factor per researched artifact. |
Ancient Gear [1] | Region: Metallic Ruins. Click on large bottom right gear. | Flavor
+2% Factory machine speed* per researched artifact. *Conveyor belts are considered machines too |
Compass [1] | Region: Beach. Click on sand castle until crab appears carrying a compass - click it before it goes in the water. | Flavor
+1% Sea Miles (Shipyard) per researched artifact. |
Broken Sword [1] | Region: Ocean. Click on the broken sword. | Flavor
Unlocks the Broken Sword Town Asset. Shipment count x2 inside milestone reward formulas. |
Strange Cube [1] | Region: Neutral. Click on rising cubes on the right-most chasm, when floating cube appears click on it once every time it moves to a different location - repeat until it blows up. | Flavor
+1% Basic Resistance (Tower) per researched artifact. |
Kat's Eye [1] | Cratorrex's clue #1
Cratorrex's clue #2, please ignore as it's not too helpful
Clue #3 credit to @thresher3907 on discord
Region:
Unlock: |
Flavor
+100% Town XP on Town Level 1 +Bonus decreases as Town level increases +5% Town XP on max. Town Level |
Broken Wing [1] | Region: Heaven. Click on winged cubes to the left of the tower until a dark cube with only 1 wing appears - click on it. | Flavor
+0.1% Attack Range (Tower) per researched artifact. |
Blackhole In A Bottle [1] | Region: Universe. Look for stationary white star a bit to the top-left of the tower - click on it. | Flavor
+1% Combat XP (Statue of Cubos) per researched artifact. |
Light Triangle [1] | Region: Chaos. Click on the Escher-like triangle whose color represents the Light element located at the bottom left of the tower. | Flavor
+0.5% Contract bonus (Headquarters) per researched artifact. |
Chained Mannequin | Disable the Era powers of any element and then kill Era enemies of that element(0.25% drop rate) | Flavor
+300% XP Cost Research Speed (in the Era Experiments tab) +Ability to immediatly finish the current xp research by using gems. |
Ominous Coil | Disable the electricity Era power and kill electricity Era enemies (0.25% drop rate per kill) | Flavor
Powerplant can now boost Workshop! |
Energy Sphere | Boss 1 (??% dropchance) | Flavor
Unlocks the Energy Sphere Module. +5% Resource drops. |
Metal Plating | Boss 2 (15% drop chance) | Flavor
Unlocks the Metal Plating Module. +5% Resource drops. |
Vine Monster | Boss 2 (5% drop chance) | Flavor
Unlocks the Toxic Piranha Ivy Module. +5% Resource drops. |
Incendiary Device | Boss 3 (15% drop chance) | Flavor
Unlocks the Fire Bomb Module. +5% Resource drops. |
Cubos Cube | Boss 3 (100% drop chance) | Flavor
Unlocks transmutation of Power Stones in the Museum. (Transmute a set of Power Stones into Universal Power Stones) |
Dice of Fate | Boss 4 (10% drop chance) | Flavor
Unlocks the Dice of Fate Module. +5% Resource drops. |
Necronomicon | Boss 4 (5% drop chance) | Flavor
-10% Active Skill Cooldown. |
Quantum Warehouse | Asteroid Mining (Mine 2nd floor) | Flavor
Increases the Factory inventory size by 24 slots. |
Hyper Trading Table | Asteroid Mining (Mine 2nd floor) | Flavor
Adds 10% to the trade resource conversion rate of the Trading Post. Increases the crate factor by 5% (multiplicative). |
Unstable Matter | Asteroid Mining (Mine 2nd floor) | Flavor
Raises the matter gained from dissolving items in the Fabricator by 50%. Lowers the fabricating cost of items by 25%. |
Heart of the Cards | Adventure (Arcade) | Flavor
+1% Damage Factor (Tower) for each unlocked trading card. |
W.I.N.C.E. Plushie | Have W.I.N.C.E equipped, have 0 offensive(red) modules equipped, and complete Chaos Impossible difficulty on Normal mode. | Flavor
WootImNoob Collector's Edition Plushie |
Pumpkin | Reward of the Halloween event (Oct.31st to Nov.7th, 2022) | Flavor
+5% Resource drops. |
Book of Cubimas | Reward of the Christmas event (Dec.3st to Jan.1th, 2022) | Flavor
+5% Resource drops. |
Celestial Tokens | Beat Arcade Perfect Space with Pulse Laser |
Arcade token reward amount x2 |
Some Kinda Laser Thingie | Beat Arcade Perfect Space with Laser |
Improves the strength of the 'Spiked Tokens' exotic skill. |
Antimatter Die | Beat Arcade Perfect Space with Plasma Cannon |
Increases luck factor of all arcade games by 50%. |
Footnotes
- Artifacts from Regions: When searching for these artifacts, set your resolution to highest possible and close all side tabs (Skills and Modules) or else the artifact's location may be obscured