Difference between revisions of "Workshop"

From The Perfect Tower II
Jump to navigation Jump to search
m
Line 1: Line 1:
 
{{Building|Tier=12|ConversionRate=50|Image=Workshop.png|Color=Blue|ColorCode=blue}}
 
{{Building|Tier=12|ConversionRate=50|Image=Workshop.png|Color=Blue|ColorCode=blue}}
Description
+
The workshop is a building where you can upgrade your tower using modules.
  
== Upgrades ==
+
==Upgrades==
mention limit
+
Upgrading the workshop increases your blueprint cap.
  
 
==Modules==
 
==Modules==
Mention categories, tiers, mention/link headquarters, 83 modules? going to be 800?
+
Modules are used to upgrade your tower. As the name implies, they are modular and thus can be switched around freely.
 +
 
 +
Modules can be upgrades up to lvl100 at base. You can raise this by tiering up the module, unlocked using the military in [[Headquaters|headquarters.]]
 +
 
 +
Increasing the tier of the module resets it to lvl0 but increases the max level by 100. You can increase it up to 500 right now.
 +
 
 +
Currently there are 83 modules, but there is planned to be 800.
 +
 
 +
There are currently 4 categories of modules:
 +
 
 +
=== Offensive ===
 +
These increase your damage output in some way.
 +
 
 +
=== Defensive ===
 +
These increase your Survive-ability in some way.
 +
 
 +
=== Utility ===
 +
These are modules which do not directly increase damage or survive-ability but give some other benefit.
 +
 
 +
=== Ultimate ===
 +
Hard to get, powerful modules.
 +
 
 +
Who knows where you get these?
 +
 
 +
=== Active Modules ===
 +
Active Modules are a sub-category of modules that require manual activation.
 +
 
 +
They can be of any of the 4 categories, but are currently only offensive.
 +
 
  
 
==Blueprint==
 
==Blueprint==
Modules only active when placed here, mention limit <br />
+
The blueprint is where you need to place your modules in order for them to take affect.
 +
 
 +
You can drag modules from your list, into the blueprint.
 +
 
 +
There is a limit to how many modules you can have in the blueprint, depending on your workshop level.
  
 
==Skills==
 
==Skills==
Picture of skills here
+
[[File:WorkshopSkills.png|frameless]]
<br />
 
  
===Exotic===
+
=== Exotic ===
 
No exotic skills yet.{{PerfectNavigation}}
 
No exotic skills yet.{{PerfectNavigation}}
 
[[Category:Buildings]]
 
[[Category:Buildings]]

Revision as of 03:19, 16 November 2019


Workshop
Workshop.png
Max. Tier 12
Conversion rate 50:1
Color theme Blue

The workshop is a building where you can upgrade your tower using modules.

Upgrades

Upgrading the workshop increases your blueprint cap.

Modules

Modules are used to upgrade your tower. As the name implies, they are modular and thus can be switched around freely.

Modules can be upgrades up to lvl100 at base. You can raise this by tiering up the module, unlocked using the military in headquarters.

Increasing the tier of the module resets it to lvl0 but increases the max level by 100. You can increase it up to 500 right now.

Currently there are 83 modules, but there is planned to be 800.

There are currently 4 categories of modules:

Offensive

These increase your damage output in some way.

Defensive

These increase your Survive-ability in some way.

Utility

These are modules which do not directly increase damage or survive-ability but give some other benefit.

Ultimate

Hard to get, powerful modules.

Who knows where you get these?

Active Modules

Active Modules are a sub-category of modules that require manual activation.

They can be of any of the 4 categories, but are currently only offensive.


Blueprint

The blueprint is where you need to place your modules in order for them to take affect.

You can drag modules from your list, into the blueprint.

There is a limit to how many modules you can have in the blueprint, depending on your workshop level.

Skills

WorkshopSkills.png

Exotic

No exotic skills yet.