Difference between revisions of "Desert"
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Blueturbo47 (talk | contribs) (Adds Crits) |
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* Modules have to be maxed T2 or above | * Modules have to be maxed T2 or above | ||
* Modules will be set to maxed T2}} | * Modules will be set to maxed T2}} | ||
− | | | + | |{{Module|Utility}} '''Energy Flow''' |
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!Level #3 | !Level #3 | ||
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* Modules have to be maxed T2 or above | * Modules have to be maxed T2 or above | ||
* Modules will be set to maxed T2}} | * Modules will be set to maxed T2}} | ||
− | | | + | |{{Module|Offensive}} '''Headhunting''' |
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!Level #4 | !Level #4 | ||
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|[[File:Defensive Module.png|Defensive|30px]] '''Desert Gift''' | |[[File:Defensive Module.png|Defensive|30px]] '''Desert Gift''' | ||
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==Modules== | ==Modules== | ||
{{See also|Modules}} | {{See also|Modules}} |
Revision as of 17:57, 29 March 2023
Desert | |
---|---|
Lanes | 6 |
Enemies | |
Difficulties | |
Easy | 781% |
Medium | 18,340% |
Hard | 403,948% |
Insane | 34.08 M% (3.408e7%) |
Nightmare | 28.52 B% (2.852e10%) |
Impossible | 52.36 Qa% (5.236e16%) |
The Desert is the second region in the game, unlocked after completing wave 100 on Forest. The Desert features a sandy wasteland filled with fossils and cacti.
Completing wave 100 in this region unlocks the Winter region.
Challenges
Modules
- See also: Modules
Type | Name | Unlock Condition |
---|---|---|
Simple Heal | Wave 1 | |
Energy | Wave 1 | |
Energy Regeneration | Wave 1 | |
Granite Foundation | Wave 10 | |
Light Attack | Random 5% | |
Air Attack | Random 5% | |
Electricity Attack | Random 5% | |
Light Burst | Random 2% | |
Air Burst | Random 2% | |
Electricity Burst | Random 2% | |
Light Resistance | Random 5% | |
Air Resistance | Random 5% | |
Electricity Resistance | Random 5% | |
Light / Air/ Electricity / Fire Crit | Random 1% |
Town Assets
The following town assets are unlocked after completing wave 100: