Difference between revisions of "Underground"

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(Added 1/6 challenge to underground)
(Added underground challenges)
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* Modules have to be maxed T1 or above
 
* Modules have to be maxed T1 or above
 
* Modules will be set to maxed T1
 
* Modules will be set to maxed T1
* Enemies divide damage based on the wave they spawned in
+
* Enemies divide damage based on the wave they spawned in}}
 +
| +1% earth resistance per completed challenge
 +
 
 +
|-
 +
 
 +
!Level #2
 +
| style="text-align: center;" |{{Element|Darkness}} {{Element|Earth}}
 +
|Reach wave 500
 +
|{{collapsible|width=400|Rules|
 +
* Max. 10 modules in total
 +
* Max. 2 offensive modules
 +
* Max. 2 ultimate modules
 +
* Modules have to be maxed T2 or above
 +
* Modules will be set to maxed T2
 +
* Darkness enemies deal additionally 10% of the tower's current shield and current health on every attack
 +
}}
 +
| +3% earth damage per completed challenge
 +
 
 +
|-
 +
 
 +
!Level #3
 +
| style="text-align: center;" |{{Element|Neutral}}{{Element|Darkness}} {{Element|Earth}}
 +
|Reach wave 125
 +
|{{collapsible|width=400|Rules|
 +
* Max. 10 modules in total
 +
* No ultimate modules
 +
* No utility modules
 +
* Modules have to be maxed T3 or above
 +
* Modules will be set to maxed T3
 +
* Enemies only take 100% damage from their own element type
 +
* Enemies are immune to any other element type damage except for their own
 +
}}
 +
|[[File:Defensive Module.png|Offensive|30px]] '''Aftershock'''
 +
|-
 +
 
 +
!Level #4
 +
| style="text-align: center;" |{{Element|Light}}{{Element|Fire}} {{Element|Earth}}
 +
|Reach wave 100
 +
|{{collapsible|width=400|Rules|
 +
* Max. 10 modules in total
 +
* No ultimate modules
 +
* Modules have to be maxed T4 or above
 +
* Modules will be set to maxed T4
 +
* Destroying fire enemies damages the tower for 33% of its max. health as fire damage (ignores shield)
 +
* Destroying light enemies damages the tower for 33% of its max. shield as light damage
 +
* Destroying earth enemies reduces the current energy of the tower by 33%
 
}}
 
}}
| +1% earth resistance per completed challenge
+
|[[File:Ultimate Module.png|Offensive|30px]] '''Tremors'''
 +
|-
 +
 
 +
!Level #5
 +
| style="text-align: center;" |{{Element|Nature}} {{Element|Air}} {{Element|Water}} {{Element|Earth}}
 +
|Reach wave 125
 +
|{{collapsible|width=400|Rules|
 +
* Max. 15 modules in total
 +
* Max. 4 defensive modules
 +
* No ultimate modules
 +
* Modules have to be maxed T5 or above
 +
* Modules will be set to maxed T5
 +
* Enemies apply poison when attacking
 +
* Poison reduces nature resistance and damage based on max. hp
 +
* Higher stacks of poison are more potent
 +
}}
 +
|[[File:Offensive Module.png|Offensive|30px]] '''Poison Sting'''
 +
|-
  
 +
!Level #6
 +
| style="text-align: center;" |{{Element|Darkness}} {{Element|Earth}}
 +
|Reach wave 75
 +
|{{collapsible|width=400|Rules|
 +
* Max. 8 modules in total
 +
* Max. 3 defensive modules
 +
* Max. 3 ultimate modules
 +
* Modules have to be maxed T5 or above
 +
* Modules will be set to maxed T5
 +
* Enemies are invisible and untargetable
 +
* Enemies become visible and targetable for 0.25 sec. after attacking
 +
}}
 +
|[[File:Defensive Module.png|Offensive|30px]] '''Underground Gift'''
 
|-
 
|-
  
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==Modules==
 
==Modules==
 
{{See also|Modules}}
 
{{See also|Modules}}
 +
 
{| class='wikitable sortable'
 
{| class='wikitable sortable'
 
!Type!!Name!!Unlock Condition
 
!Type!!Name!!Unlock Condition

Revision as of 17:58, 21 March 2023

Underground
Underground
Lanes 4
Enemies
Neutral element Fire element Darkness element Nature element Air element Earth element Universal element
Difficulties
Easy 28,051%
Medium 65,680%
Hard 660,921%
Insane 41.84 M% (4.184e7%)
Nightmare 36.06 B% (3.606e10%)
Impossible 82.53 Qa% (8.253e16%)

Underground is the fourth region in the game, unlocked after completing wave 100 on Winter.

Completing wave 100 in this region unlocks the Volcano region.

Environmental Effects

This area has no environmental effects.

Challenges

Modules

See also: Modules
Name Enemies Goals Rules Rewards
Level #1 Earth element Reach wave 250
Rules
  • Max. 7 modules in total
  • Max 3 defensive modules
  • No ultimate modules
  • Modules have to be maxed T1 or above
  • Modules will be set to maxed T1
  • Enemies divide damage based on the wave they spawned in
+1% earth resistance per completed challenge
Level #2 Darkness element Earth element Reach wave 500
Rules
  • Max. 10 modules in total
  • Max. 2 offensive modules
  • Max. 2 ultimate modules
  • Modules have to be maxed T2 or above
  • Modules will be set to maxed T2
  • Darkness enemies deal additionally 10% of the tower's current shield and current health on every attack
+3% earth damage per completed challenge
Level #3 Neutral elementDarkness element Earth element Reach wave 125
Rules
  • Max. 10 modules in total
  • No ultimate modules
  • No utility modules
  • Modules have to be maxed T3 or above
  • Modules will be set to maxed T3
  • Enemies only take 100% damage from their own element type
  • Enemies are immune to any other element type damage except for their own
Offensive Aftershock
Level #4 Light elementFire element Earth element Reach wave 100
Rules
  • Max. 10 modules in total
  • No ultimate modules
  • Modules have to be maxed T4 or above
  • Modules will be set to maxed T4
  • Destroying fire enemies damages the tower for 33% of its max. health as fire damage (ignores shield)
  • Destroying light enemies damages the tower for 33% of its max. shield as light damage
  • Destroying earth enemies reduces the current energy of the tower by 33%
Offensive Tremors
Level #5 Nature element Air element Water element Earth element Reach wave 125
Rules
  • Max. 15 modules in total
  • Max. 4 defensive modules
  • No ultimate modules
  • Modules have to be maxed T5 or above
  • Modules will be set to maxed T5
  • Enemies apply poison when attacking
  • Poison reduces nature resistance and damage based on max. hp
  • Higher stacks of poison are more potent
Offensive Poison Sting
Level #6 Darkness element Earth element Reach wave 75
Rules
  • Max. 8 modules in total
  • Max. 3 defensive modules
  • Max. 3 ultimate modules
  • Modules have to be maxed T5 or above
  • Modules will be set to maxed T5
  • Enemies are invisible and untargetable
  • Enemies become visible and targetable for 0.25 sec. after attacking
Offensive Underground Gift
Type Name Unlock Condition
Offensive
Soul Harvesting Random 0.1%
Defensive
Darkness Armor Random 5%
Defensive
Air Armor Random 5%
Defensive
Earth Armor Random 5%
Defensive
Nature Armor Random 5%
Defensive
Shelter Random 1%
Utility
Transmute Random 0.5%
Utility
Offensive Pack Random 2%
Utility
Defensive Pack Random 2%

Town Assets

The following town assets are unlocked after completing wave 100:

Minecart Minecart
Mushroom Mushroom
Rail Rail